Incenjucar
Legend
I think it's safe to say that nobody is expecting or demanding for fighters to have powers equivalent to Wish, Time Stop, Prismatic Wall, or Mass Polymorph.
I'd take that bet. I'm sure that the number of people who would want effects on par with 9th level magic is greater than 1. I've seen examples of carving a mountain with a battle axe, jump miles in a single bound, shout a hole into a wall big enough to walk though and kill a man just by staring at him. The kinds of things that are done by Superman or in Chuck Norris jokes.I think it's safe to say that nobody is expecting or demanding for fighters to have powers equivalent to Wish, Time Stop, Prismatic Wall, or Mass Polymorph.
Chuck Norris is a demi-god though and thus is clearly using magic. Superman is more like an angel and thus is clearly using magic. Jackie Chan is a monk and thus clearly using qi. Roseanne Barr is a bard and is clearly using magic against which everyone is making their saves.I'd take that bet. I'm sure that the number of people who would want effects on par with 9th level magic is greater than 1. I've seen examples of carving a mountain with a battle axe, jump miles in a single bound, shout a hole into a wall big enough to walk though and kill a man just by staring at him. The kinds of things that are done by Superman or in Chuck Norris jokes.
The thing is, people want a high level fighter to be a demigod. They just want his power to be nonmagical.Chuck Norris is a demi-god though and thus is clearly using magic. Superman is more like an angel and thus is clearly using magic. Jackie Chan is a monk and thus clearly using qi. Roseanne Barr is a bard and is clearly using magic against which everyone is making their saves.
Your examples need to be considered within certain parameters.
Fighters are the most popular class in 5e, and one of the strongest, excelling at two principal pillars of the game. No party is disappointed to have a fighter with them. In terms of complexity, that comes down to subclass, and how you choose to play them.
If your standard for good is having as many options as a high level wizard, then that’s not going to happen with a fighter in 5e. It’s just not. It would also be ridiculously unbalanced given how good fighters already are. So I’m not going to waste time arguing about why fighters should be designed completely different, and will focus on ideas that could actually happen.
You're hitting on one of two points that seems to be ignored in these discussions. Yes, the fighter doesn't have all those wild and crazy spells, but the do have other passive affects that wizards don't have: higher HP
, better AC,
damage you can do all day long and reliably, etc. It's like people forget that casters are limited to how many spells they can cast and prepare.
If you (general you) start giving fighters powers on par with casters, well now you've made them an uber class and will find yourself needing to buff the casters even more to make them equal. And you end up with an arms race of class design. I saw this because as you say, the fighter is already pretty popular and most people don't seem to have a problem with them being significantly underpowered (judging by survey results)
The second point address the "there's nothing a fighter can do that any other class can't as well." That's not true. Both literally, and in general practice. Wizards or others won't have the stats a fighter typically does (high strength or constitution), so when the player wants to do some great maneuver even if they don't have a specific power for it, and the GM asks for a strength ability check (which is pretty typical IME historically, and almost always roll-under to see if you make it), the fighter has a chance. The wizard has almost no chance of succeeding.
And then for other things like "I throw my shield at the wall, hoping to have it ricochet and hit the creature around the corner.", the caster can't do that. They don't have shields. That's just an example.
So no, it's not true to say "Without powers for the fighter, there is nothing they can do that all the other classes can't."
And I'm sure others would rather have more HP every level that last the entire game than one invisibility spell you could cast once and may never even come up where you used it.2 HP per level, wowee. I'd definitely rather have that than Invisibility.
Fighters can wear any armor. Not all classes can do that.Well, this isn't really a fighter ability unless you mean the fighting style.
What about them? Fighters can use any weapon, and use it over and over. Which casters can use all cantrips?What about cantrips?
I'm talking about the class design surveys WotC put out. The idea that fighters were underpowered never came up as a big issue in those surveys (as shared by Wotc). There were questions specifically around class balance and design, so your assumption isn't accurate.I'm not sure if you're referring to a specific survey here, but in general I would say that fighters are popular because the idea of a fighter is cool. I wouldn't take it as a measure of how powerful people find the associated rules package. I bet fighters have been popular in every edition, including 3rd.
there's no contradiction there at all. The claim is that "there's nothing a fighter can do that every other class can't." Not every class can use a shield. That one example proves the statement false, which is all that's needed. There are other examples that also support this, but you only need one example proving something false to call it false.Your own examples seem to contradict your point. You're talking about putting your points into physical stats rather than mental stats and carrying a shield - there are several other classes that also commonly do this. This is not at all a fighter-only thing. And you could easily make the opposite argument - by having better mental stats, the wizard gets an advantage on perception, investigation, and lore checks. The extremely permissive GM in your shield-bouncing example might allow similar tricks and clever tactics to solve a variety of non-combat problems that a fighter would never have 'almost no chance of succeeding' at.