the Jester
Legend
and is there anyone on the planet who still rolls stats?
YES.
As for the "only blasting/healing" OP, sounds like a way to discourage anyone from every playing a cleric or wizard to me. Only blasting? Only healing? Only boring.
and is there anyone on the planet who still rolls stats?
I had heard that the 3.5 game is more balanced if you have the "fab 4" of Fighter, Rogue, Cleric and Wizard, but the Wizard is restricted to blasting spells (and say read magic) and the cleric is restricted to healing spells (including also things like remove paralysis, neutralize poison, raise dead, restoration, etc.).
Has anyone tried this? Would that make the game more balanced?
I had heard that the 3.5 game is more balanced if you have the "fab 4" of Fighter, Rogue, Cleric and Wizard, but the Wizard is restricted to blasting spells (and say read magic) and the cleric is restricted to healing spells (including also things like remove paralysis, neutralize poison, raise dead, restoration, etc.).
Has anyone tried this? Would that make the game more balanced?
Eh, what? What "tier system"? I'm afraid you've completely lost me.
Or is this some sort of CharOp thing?
You'll agree, I hope, that at least one way something can be broken is by being seriously unbalanced?
The Tier System is a widely used way to categorize Classes and Characters based on power and versatility. Generally, you shouldn't allow anyone to play a Character more than two Tiers above the weakest party member if the campaign is heavy on combat. It's not something I care for all that much unless I'm forced to, but it has it's uses.
Thanks. I hadn't seen that before.
As with many of these discussions, he's using a definition of 'power' that bears little to no resemblance to what I've seen in play.
Check it out, you may not agree, but will have a good laugh at the Commoner's and the Wizards entry.Q: So what exactly is this system measuring? Raw Power? Then why is the Barbarian lower than the Duskblade, when the Barbarian clearly does more damage?
I can't concur. Don't misunderstand, I don't care for it because I let my players decide what they do. I don't consider it a must have, is all. The system itself works perfectly and it's definition of Power make a lot more sense if you scroll down and read the examples in the second post under this question
The latter would be a good point, but the thread assumes neither. The Wizard's entry presents just a few of the countless examples to beat a dragon. If a Wizard is optimized in a way it cannot solo a dragon of a similar CR, he's doing something horribly wrong from an optimizer standpoint. And on that, you haven't played with optimizers a lot, have you? If I said I couldn't get a magic item due to material or XP cost, my old group would laugh their ass off.The problem with analyses like this is that they invariably assume the spellcaster always has the perfect spell or item available, and is willing to use it. It's like the example up-thread about spider climb outdoing the Climb skill - yes it does, if the Wizard has spent a slot on it, if he only needs it once in the day, and if he decides that this is the time to use it. (Or, possibly, if he's bought a scroll or wand. The problem there is that that eats into his limited budget for buying gear - are you sure you wouldn't rather put the money to a better headband of intellect instead?)
It's also a very common assumption that the casters get to 'nova' in every encounter. But that's a gamestyle assumption - in a game where casters can't be sure they won't have to fight again, they don't get to just blow through all their spells safely. And that makes a big difference to relative power levels.
I had heard that the 3.5 game is more balanced if you have the "fab 4" of Fighter, Rogue, Cleric and Wizard, but the Wizard is restricted to blasting spells (and say read magic) and the cleric is restricted to healing spells (including also things like remove paralysis, neutralize poison, raise dead, restoration, etc.).
Has anyone tried this? Would that make the game more balanced?