I base any choices on the character. If the character is the type to use a certain weapon they will use it no matter the game mechanics.
Characters know way more about how their world works than the players do. In-game, characters know about the real world details which are merely modeled by the stats we see in the book. It is a truth of their world that the rapier is more likely to cause a lethal injury than a shortsword, though it is much easier to dual wield shortswords rather than rapiers. It is a truth of their world that, given the choice between the two, the fighter who chooses a single shortsword over a single rapier is less likely to disable an opponent in the first strike, and more likely to die.
Characters know way more about how their world works than the players do. In-game, characters know about the real world details which are merely modeled by the stats we see in the book. It is a truth of their world that the rapier is more likely to cause a lethal injury than a shortsword, though it is much easier to dual wield shortswords rather than rapiers. It is a truth of their world that, given the choice between the two, the fighter who chooses a single shortsword over a single rapier is less likely to disable an opponent in the first strike, and more likely to die.
It's enough that people in-game would notice. I mean, leather armor might only give a +1 bonus to AC, but characters will still choose to wear it rather than nothing. It might save your life. A direct stab from either a shortsword or a rapier is probably going to kill a person either way, but sometimes the rapier will kill in a situation where the shortsword won't, and there's nothing that the shortsword has going for it.Even when figuring out the math, the difference between shortsword and rapier should only be 1 hp per attack (if my math is right). Combined with various stat bonuses that really seems like a small difference to make anyone actually shun the character.
Not so much. In a direct comparison, there can be right choices and wrong choices, but all of the different options are different enough that there's some reason to choose one over the other. Even if GWF might out-shine TWF in a single-target damage comparison, the guy with two swords still has the option to attack two different targets.But this is actually why I posted the question. It is interesting to get both perspectives and neither view is wrong, but seems to be very different from table to table. I would assume that when you have this view on damage potential, it is rather important to you, that the various feat options (like TWF, GWF, etc.) are somewhat equal in power?
Characters know way more about how their world works than the players do. In-game, characters know about the real world details which are merely modeled by the stats we see in the book. It is a truth of their world that the rapier is more likely to cause a lethal injury than a shortsword, though it is much easier to dual wield shortswords rather than rapiers. It is a truth of their world that, given the choice between the two, the fighter who chooses a single shortsword over a single rapier is less likely to disable an opponent in the first strike, and more likely to die.
There is no in-game distinction between PCs and NPCs. If my character is approached by three other characters who are wielding shortswords, she will assume that they are either incompetent or poor or don't know how to use rapiers. If they're going to be working together, and she wants to figure out which category they belong to, she'll ask.So 3 PCs walk into your game with shortswords and armor... the other PCs out of game don't know what class they have just a martial bent and short sword... and they make fun of them all equally?
I don't mean between players, obviously. I'm not going to make fun of someone just because they don't know the system as well as I do, just as I would hope nobody makes fun of me for making my own honest mistakes. There's a learning curve with any game.That aside: ridicule is absolutely unacceptable at my table, ESPECIALLY when it over playing what you enjoy. If YOU can't have fun because Bob wants to play a mechanically sub-optimal character, then that is YOUR problem and I will quite swiftly step in on such matters.