kenjib said:I don't like the fighting styles as presented in Quint. Fighter and Path of the Sword. They allow a character to have power in a fashion which does not relate to his level. This goes against the very nature of a level based game and breaks the CR/EL system. For example, I could have two 5th level fighters, and give one of them 10 different fighting schools. Obviously, the characters are not of the same power level. Unfortunately, according to all D&D indicators, they should be.
kenjib said:I don't like the fighting styles as presented in Quint. Fighter and Path of the Sword. They allow a character to have power in a fashion which does not relate to his level. This goes against the very nature of a level based game and breaks the CR/EL system. For example, I could have two 5th level fighters, and give one of them 10 different fighting schools. Obviously, the characters are not of the same power level. Unfortunately, according to all D&D indicators, they should be.
kenjib said:Regarding XP expenditure - once it's gone, it's gone. I can create a 5th level NPC and decide that he already spent 50,000 XP fighting schools, and there's no mechanism provided to account for this. Perhaps a simple solution would have been working out some kind of ECL system using the spent XP. They didn't do that though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.