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{filled} The Burning plague

Evoulos

First Post
I would like to run the Burning Plague adventure which is provided by Wizards of the Coast on their web-site. I have slightly altered the adventure so that it can fit in the Forgotten Realms campaign setting. If the adventuren goes well it will probably become the first of a campaign.
I am looking for 4 to 6, 1st level characters. All the posting will be done in 3rd person and in past tense. I am ,of course using 3rd edition DnD rules. For character creation you can use the Player's Handbook, all the splatbooks released from Wizards, the FRCS book and the wild magic rules from Sean k Reynolds. The characters will be created using a 28 points' point buy system and all the Hit points will be the maximum available for the level.
I hope I didn't bore you with rules.
 
Last edited:

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I mistakenly post in the wrong forum section. I would be glad if the moderators moved the thread to the "Talking the Talk" section instead of deleting it.
 

Evoulos said:
I mistakenly post in the wrong forum section. I would be glad if the moderators moved the thread to the "Talking the Talk" section instead of deleting it.

No problem, Ev! Consider it done. And have fun here in the PbP forums! :)
 

Very interested

I'm very interested in joining this game, though I haven't the slightest idea what the Burning Plague is. Here are my character's stats, Dev the lightfoot halfling wizard.

Dev: male lightfoot halfling Abjurer1; CR1; small humanoid (halfling); HD 1d4; hp 4; Init +2; Spd 20 ft.; AC 14, touch 14, flat-footed 11; Atk +0 melee (1d4/19-20, dagger) or +4 ranged (1d8, light crossbow); SQ halfling traits; AL CG; SV Fort +0, Ref +3, Will +2; Str 8, Dex 16, Con 10, Int 16, Wis 10, Cha 12.

Skills and feats: Alchemy +7, Bluff +3, Climb +3, Concentration +4, Knowledge (arcana) +7, Jump +3, Move Silently +5, Listen +2, Spellcraft +7; Scribe Scroll, Spellcasting Prodigy.

Spellbook: 0-resistance, ray of frost, detect poison, daze, flare, light, disrupt undead, mage hand, mending, opne/close, arcane mark, detect magic, prestidigitation, read magic; 1st- burning hands, shield, obscuring mist, magic missile, protection from evil, spider climb, sleep.

Spells per day 3/3; base DC 14 + spell level. Prohibited school: Illusion.

Gear: daggers [2], light crossbow, case with 20 bolts, sack, waterskin, spellbook, spell components pouch, alchemist's fire, torches [2], parchment sheets [5], ink and pen.





For now the background will be left blank. Until I know where in the Realms we start.
 


Val: Male Half-Elf Paladin1; CR1; Medium humanoid (half-elf); HD 1d10; hp 10; Init +4; Spd 30/20 in armor ft.; AC 16, touch 10, flat-footed 16; Atk +3 melee (1d8, 19-20/x2, Long Sword) or +1 ranged (1d6, x3, Shortbow); SQ half-elf traits; AL LG; SV Fort +5, Ref +2, Will +4; Str 14, Dex 10, Con 10, Int 10, Wis 14, Cha 14.

Skills and feats: Improved Initiative, Diplomacy: 4/+6, Ride: 4/+4

Paladin Abilities: Lay on Hands: 2 points, Detect Evil at will, Divine Grace: +2 to all saves (added in already), Divine Health.

Gear: Scale Mail +4 AC, Large shield +2 AC, Longsword, Shortbow, Backpack with waterskin, 1 day’s rations, bedroll, sack, flint and steel, Hooded lantern, 3 pints of oil, Quiver w/20 arrows, Wooden holy symbol of Helm.
 


There has been a grave mistake! I wrote this false post before two weeks. As I didn't saw much respondance from the moderators (no offense meant) I created a new post in the forum. The game has already been filled but someone left so Argent will be the last player. Sorry kuroshidaku but if you want you can be a backup in case a player leaves, thanks.
 



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