Well, I spotted this game just in time I see. Seems like recruiting is just about to close, so I worked up a couple concepts to submit before the deadline. Both have the same name, since I like the name, but are pretty much completely different in terms of party role and what they can do.
[sblock=First Character]
Dia
Female Elf Scout3/Ranger2/Paladin4/Swashbuckler3
AL: CG HT: 5'7" WT: 98 Hair: Dark Blue Eyes: Black
STR: 10 (+0) [2 points]
DEX: 18 (+4) [6 points +2 Race + 2 Enhancement]
CON: 10 (+0) [4 points - 2 Race]
INT: 18 (+4) [10 points + 2 Enhancement]
WIS: 10 (+0) [2 points]
CHA: 22 (+6) [8 points + 3 lvl + 4 Enhancement]
HP: 110 (7d10+5d8) AC: 21 (10 base + 4 dex + 5 Armour + 1 Deflection + 1 Nat Armor + 2 Shield)
Saves: FORT: +17 (10 Base + 0 Con + 1 Battle Fortitude + 6 Divine Grace) REF: +18 (7 Base + 5 Dex + 6 Divine Grace) WILL: +8 (2 Base + 0 Wis + 6 Divine Grace)
Init: +6 (+5 Dex + 1 Battle Fortitude)
Speed: 40
Bab: +11
Attacks:
Handgun: +17 to hit, 2d6+16 damage
Fullround: +13/+13/+8 to hit, 2d6+10 damage
Skills(Total/Ranks):[125 Points] Balance(+19/15); Sense Motive (+15/15); Hide (+19/15); Move Silently (+19/15); Spot (+17/15); Bluff (+21/15); Listen (+17/15); Tumble(+19/15); Knowledge Arcana (+5/1); Knowledge Religion (+5/1); Knowledge Geography (+5/1); Knowledge Nature (+5/1);
Feats: [7]: Two Weapon Fighting, Two Weapon Defense, Improved Two Weapon Defense, Swift Hunter, Improved Skirmish, Divine Might, Weapon Finesse
Class Features: Uncanny Dodge, +1 Battle Fortitude, Skirmish (+2d6, +1 AC if move 10), Trackless Step, Trapfinding, Fast Movement 10ft, Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead 9/day
Languages: Common, Elven, Draconic, Sylven, Goblin, Orc
Equipment: 88k
Cloak of Cha +4 (16,000)
Gloves of Dex +2 (4,000)
Headband of Int +2 (4,000)
Monk's Belt (13,000)
Slippers of Battledancing (33,750)
Amulet of Natural Armor +1 (2,000)
Ring of Deflection +1 (2,000)
Boots of Haste (12,000)
1,250 gp
Preferred Weapon: Handgun
Preferred Armour: Mithril Breast Plate
BIO: Dia was born in Wutai, and long ago orphaned by the war with Shinra. Taken in by a disgruntled sect of Wutai survivors plotting the downfall of Shinra, she was trained for combat as an assassin and employed by Shinra's many enemies to perform killings of its officials. However, when a weapon attacked Midgar, a blast struck her resistance cells headquarters while she was out on a mission, killing her companions and once more leaving her alone. She became a wanderer, heading wherever the wind took her, angry at Shinra, and at life, who kept taking her family away. After 8 years in solitude, she has decided to come back to society once more, and try to make a difference in order to save others like her from the cruelty of the current world.
I'm not quite sure what the special for this character would be. I would like her to use twin handguns and wear mithril breastplate. The possible party roles she can fill are Romance/Criminal/Other. I chose the Elf race because it seems to better fit her physical description and stats.
One thing I need to ask about with this character is whether or not I can use slippers of battledancing out of DMG II (page 272).
[/sblock]
[sblock=Second Charcter]
Dia
Female Halfling Bard4/Monk2/Warchanter6
AL: CG HT: 4'7" WT: 98 Hair: Black Eyes: Blue
STR: 18 (+4) [8 points + 3 Level + 4 Enhancement - 2 Race]
DEX: 20 (+5) [6 points +2 Race + 4 Enhancement]
CON: 12 (+1) [4 points]
INT: 14 (+2) [6 points]
WIS: 10 (+0) [2 points]
CHA: 16 (+3) [6 points + 2 Enhancement]
HP: 112 (4d6+8d8+24) AC: 25 (10 base + 5 dex + 5 Armour + 2 Deflection + 2 Nat Armor + 1 Size)
Saves: FORT: +14 (9 Base + 1 Con + 3 Resistance + 1 Racial) REF: +18 (9 Base + 5 Dex + 3 Resistance + 1 Racial) WILL: +13 (9 Base + 0 Wis + 3 Resistance + 1 Racial)
Init: +5 (+5 Dex )
Speed: 30
Bab: +10
Attacks:
Unarmed: +13/+13/+8 1d4+4
Skills(Total/Ranks):[104 Points] Perform (+18/15); Hide (+24/15); Move Silently (+22/15); Spot (+15/15); Bluff (+21/15); Listen (+17/15); Tumble(+19/14);
Feats: [7]: Combat Expertise, Power Attack, Weapon Focus (Unarmed), Improved Grapple, Combat Reflexes, Flying Kick, Chord of Distraction
Class Features: Inspire Toughness, Warchanter Music, Inspire Recklessness, Combine Songs, Bardic Music, Bardic Knowledge, Flurry of Blows, Evasion, Unarmed Strike
Languages: Common, Halfling, Elven, Goblin
Equipment: 88k
Cloak of Cha +2 (4,000)
Gloves of Dex +4/Glove of Storing (single) (31,000)
Belt of Str +2 (4,000)
Amulet of Natural Armor +2 (8,000)
Ring of Deflection +2 (8,000)
Boots of Haste/Striding and Springing (20,250)
Vest of Resistance +3 (9,000)
3,750 gp
Preferred Weapon: Unarmed Strike/Quarter Staff (special attacks)
Preferred Armour: Mithril Breast Plate (Glamored)
BIO: Dia was an old Shinra experiment. An artificial organic body was created, and infused with the soul of a young girl. The problem was the mind of the girl refused to acknowledge its new body, acting as it would in its normal body. She broke out of the research facility and has since lived avoiding Shinra. Her one passion in life was dancing, and she learned a great deal over the years, even combining her dancing style with the matrial arts style she learned on the side to keep her from falling back into Shinra's hands. When she is dancing however, her mind is at peace and she begins to tap into the powers the body was built with, releasing energies into herself and her allies to allow them to fight better. While she has very little understanding of her capabilities, she is eager to help improve the world around her, as well as looking for new fun and adventure.
Dia would be filling the role of a Battledancer.I chose the halfing race to better represtent a younger girls stats (shes about 14). A few things I need to ask about with this character. The first is I noticed you only want one spellcaster, so I was wondering if I could remove the bards spellcasting in exchange for allowing my warchanter levels to stack with bard for the purposes of bardic music abilities.
The second thing, as my special, I would like to be able to use a bardic music power as a swift action, in order to better let me participate in battles. Playing bards on enworld can be really slow sometimes. In conjunction with this, I would also like to remove the verbal component of bardic music and replace it with dancing in order to better fit her concept.
Lastly, I was wondering if she gets her mithril breastlplate, if it could be glamored to seems as if she wasn't wearing it, and considered a property of her unusual body rather than a suit she wears. In the same way, I would like the glove of storing and quarterstaff to also be properties of her body, allowing her to call the weapon into being and unsummon it, rather than storing it. These wouldn't change any in game rules, but are cosmetic differences that I think would make the character more interesting.
[/sblock]