• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Final Fantasy VII - Resurrect the World. [Closed Recruiting for Now]


log in or register to remove this ad


[sblock=Jemals Fighter ATM]
Will
Male Human Scout4/Ranger1/Fighter1/Warblade4/Dervish3/Exotic Weapon Master 1
AL: CG HT: 6' WT: 180 Hair: Red Eyes: Green

STR: 24 (+7) [10 points +2 lvl + 6 Enhancement]
DEX: 20 (+5) [8 points +1 lvl + 4 Enhancement]
CON: 16 (+3) [6 points + 2 Enhancement]
INT: 14 (+2) [4 points + 2 Enhancement]
WIS: 12 (+1) [2 points + 2 Enhancement]
CHA: 14 (+2) [4 points + 2 Enhancement]

HP: 180 (4d12+5d10+5d8+42) AC: 18+ (10 base + 5 dex + ? Armour + 1 Deflection + 1 Nat Armour + 1 Dervish) *+Skirmish*
Saves: FORT: +17 (12 Base + 3 Con + 1 Resist + 1 Fortitude) REF: +18 (10 Base + 5 Dex + 1 Resist + 2 Clarity) WILL: +7 (5 Base +1 Wis + 1 Resist)
Init: +6 (+5 Dex + 1 Fortitude)
Speed: 50

Bab: 13
Attacks:
Full Blade: +21/16/11, 2d8+14 (19-20/X2)

Skills(Total/Ranks):[128 Points] Balance(+24/17); Craft:Weaponsmithing(+5/3); Concentration(+19/17); Diplomacy(+22/17); Intimidate(+22/17); Jump(+26/17); Tumble(+24/17); Perform: Dance(+21/16); 7 more(?)

Feats: [8]: Dodge, Mobility, Exotic W. Proficiency: Full Blade, W.Focus: Full Blade, Power Attack, Expertise, Swift Hunter, Monkey Grip

Class Features: Improved Uncanny Dodge, Battle Clarity/Ardor(+2 to reflex saves, critical confirmation), Uncanny Blow(Exotic Weapon 2-handed adds 2x str mod), +1 Battle Fortitude, Skirmish (+2d6, +1 AC if move 10), Trackless Step, +1 AC Bonus, Movement Mastery, Dervish Dance (2/day, +2atk/dmg, 8 rounds)

Stances:
(Ironheart 1) Punishing Stance - -2 AC, +1d6 damage
(Ironheart 3) Absolute Seel - +10 Speed, + 2 AC
(Tiger Claw 3) Leaping Dragon Stance - +10 jump, all jumps considered running jumps

Manuevers Known: 5; Readied: 4
(Tiger Claw 1) Sudden Leap - Make jump check and gain that as free movement *Straight line, provokes AoO as normal movement* (Swift Action)
(Ironheart 3) Ironheart Surge - End one condition with a duration currently affecting you, +2 attacks for 1 round.(Standard Action)
(Ironheart 4) Lignthing Recovery - Reroll a missed attack with a +2 bonus (Immediate Action).
(Ironheart 2) Wall of Blades - make an attack roll with your melee weapon vs an incoming melee or ranged attack and use it as your AC vs that attack. (Immediate Action)
X?

Languages: Common

Equipment: 88k
Belt of Strength+6 (36k)
Vest of Constitution+2 (4k)
Gloves of Dexerity+4 (16k)
Circlet of Awareness [Intelligence+2, Wisdom+2, Persuassion] (16.5k)
Amulet of Natural Armour+1(2k)
Ring of Protection+1(2k)
Cloak of Resistance+1/Charisma+2(5k)
6,500 GP

Preferred Weapon: Full Blade
Preferred Armour: Mithril Breast Plate

BIO:
Will is a tall, athletic man with long red hair, a cocky grin, and a giant blade slung over one shoulder.
An ex-Soldier (third class), Will became a popular gladiator at the Gold Saucer Arena when Soldier was disbanded, due to his combination of swordsmanship skill, daring flare, and attitude. Recently, he's grown bored with the Arena and is yearning for a challenge.
[/sblock]
 

Character looks good Jemal!

I'm going to be doing a full update and closing recruiting tomorrow. Feel sick as a dog right now and all I want is to go to bed, so you guys have to wait. =P

Seriously! Tomorrow afternoon!
 

Jemal, it looks like you used 34 point buy there. Other than that looks great!

Also, Kai, you have an email from me about my concept. Once I get it worked out with you, I'll finish my spell picks and post my sheet. :)
 

Well, I spotted this game just in time I see. Seems like recruiting is just about to close, so I worked up a couple concepts to submit before the deadline. Both have the same name, since I like the name, but are pretty much completely different in terms of party role and what they can do.

[sblock=First Character]
Dia
Female Elf Scout3/Ranger2/Paladin4/Swashbuckler3
AL: CG HT: 5'7" WT: 98 Hair: Dark Blue Eyes: Black

STR: 10 (+0) [2 points]
DEX: 18 (+4) [6 points +2 Race + 2 Enhancement]
CON: 10 (+0) [4 points - 2 Race]
INT: 18 (+4) [10 points + 2 Enhancement]
WIS: 10 (+0) [2 points]
CHA: 22 (+6) [8 points + 3 lvl + 4 Enhancement]

HP: 110 (7d10+5d8) AC: 21 (10 base + 4 dex + 5 Armour + 1 Deflection + 1 Nat Armor + 2 Shield)
Saves: FORT: +17 (10 Base + 0 Con + 1 Battle Fortitude + 6 Divine Grace) REF: +18 (7 Base + 5 Dex + 6 Divine Grace) WILL: +8 (2 Base + 0 Wis + 6 Divine Grace)
Init: +6 (+5 Dex + 1 Battle Fortitude)
Speed: 40

Bab: +11
Attacks:
Handgun: +17 to hit, 2d6+16 damage
Fullround: +13/+13/+8 to hit, 2d6+10 damage

Skills(Total/Ranks):[125 Points] Balance(+19/15); Sense Motive (+15/15); Hide (+19/15); Move Silently (+19/15); Spot (+17/15); Bluff (+21/15); Listen (+17/15); Tumble(+19/15); Knowledge Arcana (+5/1); Knowledge Religion (+5/1); Knowledge Geography (+5/1); Knowledge Nature (+5/1);

Feats: [7]: Two Weapon Fighting, Two Weapon Defense, Improved Two Weapon Defense, Swift Hunter, Improved Skirmish, Divine Might, Weapon Finesse

Class Features: Uncanny Dodge, +1 Battle Fortitude, Skirmish (+2d6, +1 AC if move 10), Trackless Step, Trapfinding, Fast Movement 10ft, Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead 9/day

Languages: Common, Elven, Draconic, Sylven, Goblin, Orc

Equipment: 88k
Cloak of Cha +4 (16,000)
Gloves of Dex +2 (4,000)
Headband of Int +2 (4,000)
Monk's Belt (13,000)
Slippers of Battledancing (33,750)
Amulet of Natural Armor +1 (2,000)
Ring of Deflection +1 (2,000)
Boots of Haste (12,000)
1,250 gp

Preferred Weapon: Handgun
Preferred Armour: Mithril Breast Plate

BIO: Dia was born in Wutai, and long ago orphaned by the war with Shinra. Taken in by a disgruntled sect of Wutai survivors plotting the downfall of Shinra, she was trained for combat as an assassin and employed by Shinra's many enemies to perform killings of its officials. However, when a weapon attacked Midgar, a blast struck her resistance cells headquarters while she was out on a mission, killing her companions and once more leaving her alone. She became a wanderer, heading wherever the wind took her, angry at Shinra, and at life, who kept taking her family away. After 8 years in solitude, she has decided to come back to society once more, and try to make a difference in order to save others like her from the cruelty of the current world.

I'm not quite sure what the special for this character would be. I would like her to use twin handguns and wear mithril breastplate. The possible party roles she can fill are Romance/Criminal/Other. I chose the Elf race because it seems to better fit her physical description and stats.

One thing I need to ask about with this character is whether or not I can use slippers of battledancing out of DMG II (page 272).
[/sblock]

[sblock=Second Charcter]
Dia
Female Halfling Bard4/Monk2/Warchanter6
AL: CG HT: 4'7" WT: 98 Hair: Black Eyes: Blue

STR: 18 (+4) [8 points + 3 Level + 4 Enhancement - 2 Race]
DEX: 20 (+5) [6 points +2 Race + 4 Enhancement]
CON: 12 (+1) [4 points]
INT: 14 (+2) [6 points]
WIS: 10 (+0) [2 points]
CHA: 16 (+3) [6 points + 2 Enhancement]

HP: 112 (4d6+8d8+24) AC: 25 (10 base + 5 dex + 5 Armour + 2 Deflection + 2 Nat Armor + 1 Size)
Saves: FORT: +14 (9 Base + 1 Con + 3 Resistance + 1 Racial) REF: +18 (9 Base + 5 Dex + 3 Resistance + 1 Racial) WILL: +13 (9 Base + 0 Wis + 3 Resistance + 1 Racial)
Init: +5 (+5 Dex )
Speed: 30

Bab: +10
Attacks:
Unarmed: +13/+13/+8 1d4+4

Skills(Total/Ranks):[104 Points] Perform (+18/15); Hide (+24/15); Move Silently (+22/15); Spot (+15/15); Bluff (+21/15); Listen (+17/15); Tumble(+19/14);

Feats: [7]: Combat Expertise, Power Attack, Weapon Focus (Unarmed), Improved Grapple, Combat Reflexes, Flying Kick, Chord of Distraction

Class Features: Inspire Toughness, Warchanter Music, Inspire Recklessness, Combine Songs, Bardic Music, Bardic Knowledge, Flurry of Blows, Evasion, Unarmed Strike
Languages: Common, Halfling, Elven, Goblin

Equipment: 88k
Cloak of Cha +2 (4,000)
Gloves of Dex +4/Glove of Storing (single) (31,000)
Belt of Str +2 (4,000)
Amulet of Natural Armor +2 (8,000)
Ring of Deflection +2 (8,000)
Boots of Haste/Striding and Springing (20,250)
Vest of Resistance +3 (9,000)
3,750 gp
Preferred Weapon: Unarmed Strike/Quarter Staff (special attacks)
Preferred Armour: Mithril Breast Plate (Glamored)

BIO: Dia was an old Shinra experiment. An artificial organic body was created, and infused with the soul of a young girl. The problem was the mind of the girl refused to acknowledge its new body, acting as it would in its normal body. She broke out of the research facility and has since lived avoiding Shinra. Her one passion in life was dancing, and she learned a great deal over the years, even combining her dancing style with the matrial arts style she learned on the side to keep her from falling back into Shinra's hands. When she is dancing however, her mind is at peace and she begins to tap into the powers the body was built with, releasing energies into herself and her allies to allow them to fight better. While she has very little understanding of her capabilities, she is eager to help improve the world around her, as well as looking for new fun and adventure.

Dia would be filling the role of a Battledancer.I chose the halfing race to better represtent a younger girls stats (shes about 14). A few things I need to ask about with this character. The first is I noticed you only want one spellcaster, so I was wondering if I could remove the bards spellcasting in exchange for allowing my warchanter levels to stack with bard for the purposes of bardic music abilities.

The second thing, as my special, I would like to be able to use a bardic music power as a swift action, in order to better let me participate in battles. Playing bards on enworld can be really slow sometimes. In conjunction with this, I would also like to remove the verbal component of bardic music and replace it with dancing in order to better fit her concept.

Lastly, I was wondering if she gets her mithril breastlplate, if it could be glamored to seems as if she wasn't wearing it, and considered a property of her unusual body rather than a suit she wears. In the same way, I would like the glove of storing and quarterstaff to also be properties of her body, allowing her to call the weapon into being and unsummon it, rather than storing it. These wouldn't change any in game rules, but are cosmetic differences that I think would make the character more interesting.
[/sblock]
 

Alrighty, as promised, updates are ahoy! Mainpage is getting one final update shortly after I finish this, and since Jemal is apparently ready, I'll be popping up a Rogue's Gallery and IC thread in short order.

Down to business tho. Just judging from concepts that have come up and various completion, I think I'm going to go with Blake, Jemal, Shayuri, Blackrat and Arkandus to start with. I believe I'll be adding additional PC's at a later date, but these five form the core party.

Blake, I like the charater concepts. I'd probably tend towards the latter of the two, though the background would need to be changed to function within the campaign (Anti-Shinra is a no at the moment.)

The changes to bard... I'll have to check up warchanter to be sure, but I don't see any paticularly big issues. Your special will probably work, though I might add something to it.

Shayuri, You're updated! I look forward to the character.

Arkandus/Blackrat, Just tidy up the sheets and you guys should be ready to go. I need to know what you want for your 'special' before you can be introduced, though I have the single man prelude to start off with, so you have time.

Thats that. Gallery will be up shortly, IC thread soon after.
 

Last edited:

Yup, Jemal did spend 34 points on his ability scores instead of 32...

Anyway, I'll post in the Rogues' Gallery once I finish my dragoon's background, which I'm working on today. Should be posted tonight or early tomorrow. Earlier this week I made some final adjustment to his stats, swapping his Wisdom and Charisma, replacing Endurance and Steadfast Determination with Combat Reflexes and Improved Critical, shifting skill points out of some social skills toward physical skills, and replacing the circlet of persuasion, stone salve, and some potions with different ones. Now he won't step on anyone's toes as a faceman, but still has minor social skills.

I don't know how potent a 'special' you're looking for, but if you're leaving the basics to us, maybe the dragoon can use a Jump check to feint in combat as a move-action instead of a standard-action Bluff check, and get the +1 attack bonus for higher ground when attacking after that? Or maybe he ignores the speed reduction and check penalty on Jump checks from armor?
 

Bard it is then. In terms of background, I might not need to make a adjustment to the anti shinra part, since that was a carryover from events that happened many years before, and considering she is just a kid, she probably doesn't hold a grudge. Similar to advent children, when cloud ends up working with Shinra, if she needs to interact closely with shinra in a non violent manner it shouldn't prove to be difficult.

One change I would like to make to the character sheet would be switching Chord of Distraction to Two Weapon fighting if I could. Thats something I forgot to adjust when I posted earlier.

The only thing I should need now is gear.
 

Into the Woods

Remove ads

Top