D&D 5E Finally


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Barantor

Explorer
Could someone look up True Strike wizard cantrip? I'm really curious which school it is in and what it does this time around.

Thanks!
 

PactBound

First Post
Thanks again to all those with books taking the time to get this information out there.

I know it was mentioned that the Light Domain had bonus cantrips can someone detail what they are when you get a chance?

Thanks again!
 

Palladion

Explorer
Could someone look up True Strike wizard cantrip? I'm really curious which school it is in and what it does this time around.

Thanks!

(This question has come up a couple times before...)

Divination cantrip, 1 action, Concentration, advantage on your first attack roll against target.
 


gyor

Legend
Speed 60 ft., passive Perception 11, Trampling Charge (save or knocked prone).

Thanks! Well Trampling Charge sounds interesting at least, does it deal damage? Does the Warhorse deal damage?

It doesn't matter on a regular Warhorse, but a mount with that has a mind like a magic mount can make its own attacks.
 
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Jack the Lad

Explorer
Alter self allows aquatic adaptation, change appearance, and natural weapons. No flight.

Transmuter's Stone has darkvision, speed, Constitution saving throws, resistance as a 6th level ability for School of Transmutation.

Thanks! That's a good change - flight from level 3 was a bit strong.

Is there a limit on how often you can use the Enchanter subclass features Hypnotic Gaze and Instinctive Charm?
 
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PactBound

First Post
Lol. Thanks sorry just woke up not even sure what else I expected.

And other damage dealing cantrips for the Cleric or is Sacred Flame it?
 






Brail

First Post
Does necromancies lvl 6 feature still allow Animate Dead to animate up to Huge size or whatever it was, for giants and the like?

Or has that been removed and back to only raising medium humanoids?

Could you post the text of Animate Dead spell?

Is Arcane Lock/Knock a ritual or always require a spell slot?
 

Brian Michaluk

First Post
What's the gnome's deal? (stats, traits, subraces?, etc)

(Very sorry if this has already been answered.)

forest gnome +2 int +1 dex darkvision 25 foot speed advantage on wis int and cha saves vs magic bonus minor illusion cantrip and can talk to small beasts

rock gnome +2 int +1 con darkvision 25 foot speed advantage on wis int cha magic saves double prof bonus on some history checks vs magic stuff and can make little tinker objects like clockwork toys, firestarters and music boxes
 

yrtalien

Explorer
blade ward, chill touch, eldritch blast, friends, mage hand, minor illusion, poison spray, prestidigitation, true strike

Would you mind also listing the 1st level Warlock spells. Starting a game tomorrow and one of my players is eager to see what his spell list will look like : )

Thanks
 

Brian Michaluk

First Post
Does necromancies lvl 6 feature still allow Animate Dead to animate up to Huge size or whatever it was, for giants and the like?

Or has that been removed and back to only raising medium humanoids?

Could you post the text of Animate Dead spell?

Is Arcane Lock/Knock a ritual or always require a spell slot?

lvl 6 undead thralls +1 target (extra undead made) +wizard level in HP and it adds your prof bonus to its attacks

I wont type up full spells

lock and knock are not rituals
 


Brian Michaluk

First Post
Would you mind also listing the 1st level Warlock spells. Starting a game tomorrow and one of my players is eager to see what his spell list will look like : )

Thanks

no problem because I am a stupidly fast typist :p

armor of agathys, arms of hadar, charm person, comprehend language, expeditious retreat, hellish rebuke, hex, illusory script, protection from evil and good, unseen servant and witch bolt
 


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