thecasualoblivion
First Post
Yes, demi-humans got bonuses. But remember, unless you were a thief, you were also level capped anywhere between level 6-9ish.
Level limits in 2E were in the 10-16 range, and hidden in the DMG as a quasi-optional rule.
Yes, demi-humans got bonuses. But remember, unless you were a thief, you were also level capped anywhere between level 6-9ish.
Yup, I infondly remember item saving throws. Especially the one where the Mirror of Life Trapping failed it's save vs bludgeoning and broke. We'd spent most of the campaign filling that with various nasty things. That encounter went from dealing with some fire giants causing issues with a nearby town to a major planar incursion. The party shifted immediately from fighting to fleeing by the most rapid means possible. The losers were the ones at the tail end of initiative, including the fire giants. Our party face (who survived by fleeing first) had the gumption to try to collect from the town for solving the fire giant problem and to secure a contract to deal with the new nastiness that had decided to settle rather than move on.
AD&D did have bleeding out rules in 1e. Once you went unconscious, you lost 1 hp per round. And even if you got aid, you were still in a coma afterward and had to rest a long time. If you hit -6 hp before being aided, you could have lost a limb.
Level limits in 2E were in the 10-16 range, and hidden in the DMG as a quasi-optional rule.
At 1st level, definitely, though 4e never felt as 'easy mode' as 5e quickly gets. 4e tried to expand the 'sweet spot' and it did; 5e tried to re-capture classic feel, and, IMHO, it certainly did. You clearly disagree, and think the classic game was deadlier, longer.
After a tough fight with a black dragon, I remember our cleric standing nude in the chamber holding a crowbar and a quill writing pen, the only items he owned after a very bad run of item saving throws (aside from a nat 20 on his writing feather, of course.)

I was always fond of the concept of taking your dead level 1 character and crossing out the name on your character sheet and replacing it with Bob II.Personally, the old school "everyone make three generic disposable characters for Tomb of Horrors" style of play seems really empty to me. Sure, there should be risk to create drama, but if I don't have any emotional attachment to the character then I don't really care whether they live or die. After all, I can just create another generic character in 5 minutes so what's there to be afraid of?
They were actually mentioned right near the beginning of the Player Character Races chapter (specifically 2 sub-headings before the Dwarf heading that begins that race entry).Level limits in 2E were in the 10-16 range, and hidden in the DMG as a quasi-optional rule.
This sentiment may be related to your opinions in the other thread, where you've expressed a need to have kickass characters with which you can pwn encounters with masterful ease...But yeah, I second this. I can't be bothered to invest in something disposable.