D&D (2024) Fireball is a C Tier Spell

This is not helping your case ... at 9th level you are using a resource to deal slightly more than the at will damage for the worst non-caster in the game.

My point is that sneak attack is an ability designed to deal damage to a single target. Fireball deals its damage to every target in a large area of effect. If that damage is even marginally competitive when hitting a single target, then the ability to deal it simultaneously to two or three targets (let alone the half dozen or more you can hit in ideal scenarios) is incredibly powerful.
 

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My point is that sneak attack is an ability designed to deal damage to a single target. Fireball deals its damage to every target in a large area of effect. If that damage is even marginally competitive when hitting a single target, then the ability to deal it simultaneously to two or three targets (let alone the half dozen or more you can hit in ideal scenarios) is incredibly powerful.

I would call it mediocre in play, not incredibly powerful. I would call sneak attack just plain terrible at level.
 

No just an 11th level Monk with the mastery feat. It is pretty mich the optimal single class Monk build in 2024.

You can actually do all the attacks at 10th level, but they are 1d8 instead of 1d10.
that feat is so bad, I would rather pull my own teeth than take that feat.
 

that feat is so bad, I would rather pull my own teeth than take that feat.

It is an extra attack every turn, dealing 1d6+Dex at 4th level and scaling to 1d12+Dex. There are no combat feats better for a single class Monk IMO and Monks are pretty darn powerful already.

It is also a half feat (like all the 2024 feats), so on point buy you are not behind on the ability score ladder.

You could also get mastery on a 1-level dip with Rogue, Fighter or Ranger, but I actually think in this case, staying single class is actually better than one level in any of these.
 


It really is the optimal single class Monk feat. It is an extra attack every turn, dealing 1d6+Dex at 4th level
1d6
you don't add your mod unless you took the Two Weapon Fighting feat (i.e. Fighter 1)
There are no combat feats better for a single class Monk IMO and Monks are pretty darn powerful already.
You mean best damage feat. But Charger will add a d8. So does more damage at lower levels.

Also sharpshooter works quite well on a monk too. They can easily win some battles by themselves with it. Especially at level 10 when they can drag an ally 80' away too. Then shoot.

And Inspiring Leader is now +Wis, so that's a solid option too.

Slasher is another nice one.

As is Grappler if your party drops some zones.
 

It is an extra attack every turn, dealing 1d6+Dex at 4th level and scaling to 1d12+Dex. There are no combat feats better for a single class Monk IMO and Monks are pretty darn powerful already.

It is also a half feat (like all the 2024 feats), so on point buy you are not behind on the ability score ladder.

You could also get mastery on a 1-level dip with Rogue, Fighter or Ranger, but I actually think in this case, staying single class is actually better than one level in any of these.
you do not get dex to that damage.
that is why you need fighter 1

edit: @mellored beat me to it.
 

Is it though? Is it really?

Because one of the most common complaints I see about 5e around here, and from my more casual 5e player friends, is that it feels like you just never go anywhere, except ever-bloated HP and damage numbers. You never make any progress, because you always fight exactly the same things for ages and ages.

Bad@game.

Power level if anything is 5Es problem.5.0 or 5.5. They've pulled a reverse 3.0 to 3.5.
 

I’m fine with the wizard being mainly a controller and utility dude, like in many other d20 systems.
But there should be a way to build a mage... maybe sorcerer, that is all about blowing things up with massive damage. Fireball and other AoE spells have been nerfed every single version since 2e, and it shows. People were multi-classing fighter+sorcerer I hear to double cast fireball (nerfed in 5.5e I hear)... but to me that's just not ideal anyway. There should be a straight forward mage that can do great damage if managed strategically... with the whole glass-cannon risk factor, perhaps at the cost of most control spells... but there needs to be a way.
 

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