log in or register to remove this ad

 

D&D 5E Fireball vs Flame Strike

So I was looking at Fireball and Flame strike having the following:

FIREBALL
- 3rd level Invocation
- 1 action
- Range: 150ft
- Damage: 8d6 fire damage
- AOE: 20ft radius sphere
- extra effect: ignites flammable objects

FLAME STRIKE
- 5th level Invocation
- 1 action
- Range: 60ft
- Damage: 4d6 fire damage + 4d6 radiant damage = 8d6
- AOE: 10ft radius x 40ft high cyclinder
- No extra: ignites flammable objects (Not specified)

I am comparing a default 3rd level spell vs 5th level spell. I was hoping the latter to be more powerful/effective. Besides the difference in AOE and range (fireball has farther range). Damage wise, they have a total of 8d6 of damage.

My question is with a 5th level spell slot, under usual combat conditions, why would I cast Flame strike over Fireball? I'd rather cast fireball at the 5th level slot, adding 2d6 of fire damage.

Why would flame strike be classified as a 5th level spell and fireball a 3rd level spell? Is it just because of the radiant damage it provides? Am I missing something?

Considering radiant damage. Is radiant damage that useful? So far in combat, we haven't had any situations needing radiant damage to gain advantage.

Some monsters may only be vulnerable to radiant damage but still that's very situation specific.
 

log in or register to remove this ad



Right, the classes that has access to them, got it.

Although I'm looking at this from a Warlock Fiend patron that has access to both spelss. I'm pretty sure I'll be using Fireball 99% of the time over Flame Strike then.
 




As an aside, this is the kind of thing I'd love seeing in an "annotated rule book" or something like that. Other things that could fit:

"You might think Sneak Attack does a ton of damage, and you'd be right, but it's about on par with what a fighter deals with all their extra attacks."

"Yes, Agonizing Beam applies to each hit of Eldritch Blast. That just means that the warlock can, more or less, keep up with martial characters in sustained damage."

"No rule should allow concentration on multiple effects at once. The whole point of concentration is that the effects are powerful, but you only get one of them at a time."

"Magic weapons are lower rarity than magic armor, because magic weapons speed up combat and armor slows it down."

That sort of thing.
 

GMforPowergamers

Adventurer
once apon a time we had arcane and divine spells, and they followed different rules, flame strike was a 5th level divine spell and fireball was a 3rd level arcane one... now adays we have muddied the water
 

Joe Liker

First Post
The value of radiant damage should not be ignored.

At higher levels, you'll find a lot of monsters resistant or immune to fire. Very few are resistant or immune to radiant. On the contrary, many shadowy creatures are vulnerable to radiant damage.
 

Eric V

Hero
As an aside, this is the kind of thing I'd love seeing in an "annotated rule book" or something like that. Other things that could fit:

"You might think Sneak Attack does a ton of damage, and you'd be right, but it's about on par with what a fighter deals with all their extra attacks."

"Yes, Agonizing Beam applies to each hit of Eldritch Blast. That just means that the warlock can, more or less, keep up with martial characters in sustained damage."

"No rule should allow concentration on multiple effects at once. The whole point of concentration is that the effects are powerful, but you only get one of them at a time."

"Magic weapons are lower rarity than magic armor, because magic weapons speed up combat and armor slows it down."

That sort of thing.

100 times this.
 

Nebulous

Legend
As an aside, this is the kind of thing I'd love seeing in an "annotated rule book" or something like that. Other things that could fit:

"You might think Sneak Attack does a ton of damage, and you'd be right, but it's about on par with what a fighter deals with all their extra attacks."

"Yes, Agonizing Beam applies to each hit of Eldritch Blast. That just means that the warlock can, more or less, keep up with martial characters in sustained damage."

"No rule should allow concentration on multiple effects at once. The whole point of concentration is that the effects are powerful, but you only get one of them at a time."

"Magic weapons are lower rarity than magic armor, because magic weapons speed up combat and armor slows it down."

That sort of thing.

I like that idea.
 

Saeviomagy

Adventurer
Radiant is good, setting things on fire is usually bad, clerics get to wear armor, and a 10 foot radius, 40 ft tall column is not strictly inferior to a 20 ft sphere.
 


gyor

Legend
Go with fireball when you face creatures vulnerible to fire damage, when facing anyone not resistant to fire or vulnerible radiant, use it when fighting anything immune to radiant. Use flame strike instead against undead, shadow based creatures, firing fire immune or resistant enemies, or are in a place you don't want to risk catching fire.
 

The value of radiant damage should not be ignored.

At higher levels, you'll find a lot of monsters resistant or immune to fire. Very few are resistant or immune to radiant. On the contrary, many shadowy creatures are vulnerable to radiant damage.

Go with fireball when you face creatures vulnerible to fire damage, when facing anyone not resistant to fire or vulnerible radiant, use it when fighting anything immune to radiant. Use flame strike instead against undead, shadow based creatures, firing fire immune or resistant enemies, or are in a place you don't want to risk catching fire.

Right thanks for the tips!

But i think with the limited spell slots of a warlocks i'd rather use a spell that will disable them and fight it with improved eldritch blast and with the rest of the party, than use flame stike for the purpose of radiant, but still this can be an option when radiant damage is really needed.

PS. Its really a rule that only one concentration spell effect is activated at a time.
 

GarryRW

Villager
If i want to deal with undead wouldnt it be nice to cast guiding bolt rather than flame strike? It deals the SAME AMOUNT of radiant damage on lv 1, sorcerer can twin them and you deal technically, the same damage to a flame strike (only 2 creatures tho)
 

Stalker0

Legend
The value of radiant damage should not be ignored.

At higher levels, you'll find a lot of monsters resistant or immune to fire. Very few are resistant or immune to radiant. On the contrary, many shadowy creatures are vulnerable to radiant damage.
Not ignored but it’s not 2 levels good, maybe a half level at best. Clerics have several options for radiant damage when needed
 


Right, the classes that has access to them, got it.

Although I'm looking at this from a Warlock Fiend patron that has access to both spelss. I'm pretty sure I'll be using Fireball 99% of the time over Flame Strike then.
Reminder: Warlocks don't get both, they just have the option to choose them (an often overlooked rule).

The size of the AoE should also be taken into consideration, since it has a narrower 2D area, but a higher damage location. This normally is a downside, since you can get less enemies, but it's also easier to place it without damaging allies. Overall it's going to be less useful, but with the radiant damage and more control it's not quite as bad as it first appears.
 

An Advertisement

Advertisement4

Top