Hi! First post on EnWorld, found you guys looking for threads on 5e. I recently found a game to join, but they're using a homebrewed gestalt system. Basics of rules: things essentially stack by the multi-classing rules, excepting that we get APIs for each class (double, essentially) and spell slots cap out at your level's full-caster maximum+1 if another class also gives you slots for that level. (I.e. level 4 Paldain/Sorcerer gets 5 Lvl1 spells and 3 lvl 2 spells per day). I'm starting at level 4 with standard point-buy stats.
The group so far contains a Champion/Battlemaster Fighter, a Paladin/Monk using wis for paladin cha abilities, a dual-wielding Ranger/Fighter, a Fighter/Warlock, and a favored soul Sorcerer/Warlock.
Having never played 5e I'm essentially lost. The group said the were fine on healing between potions, the paladin, and the sorcerer. I've liked playing all sorts of characters in the past, but recently I've been highly enjoying archers in various video games, especially stealthy archers, so I'd kinda like to play one, but honestly I don't have to. That's essentially where I'm stuck. What does my group lack that may become apparent later? What builds would you recommend? Thanks.
The group so far contains a Champion/Battlemaster Fighter, a Paladin/Monk using wis for paladin cha abilities, a dual-wielding Ranger/Fighter, a Fighter/Warlock, and a favored soul Sorcerer/Warlock.
Having never played 5e I'm essentially lost. The group said the were fine on healing between potions, the paladin, and the sorcerer. I've liked playing all sorts of characters in the past, but recently I've been highly enjoying archers in various video games, especially stealthy archers, so I'd kinda like to play one, but honestly I don't have to. That's essentially where I'm stuck. What does my group lack that may become apparent later? What builds would you recommend? Thanks.