I've been away from most RPG's for almost 2 years now and logged on last night to discover 4E, and took some time to read through the site's 4E page. Here are my fresh, initial feelings about what I have read so far.
I am sure this has been pointed out many times, but 4E seems like it was written after the designers had a week long World of Warcraft play fest. It has WAY to much of a WoW feel to it, imo. No, it's not just that both have Warlocks, it's the core "feel" to the game itself.
Thinking about why WoTC would do this, the best conclusion I came up with is WoW has what, 9 million+ players. I'm sure WoW was many, many people's first encounter with a RPG or MMORPG. I'm thinking WoTC wants to tap into a new line of customers (most of us long time players will keep playing unless a new edition is just utterly horrible) who will find 4E and WoW a lot more familiar than 3E and WoW. Once these new customers are brought in, 5th edition (which I bet will come out sooner than 4E did) will return to a more classic style of DnD, which will get the old timers excited, which will rub off on the "new" recruits and get them excited. I'm not saying WoTC is an "evil" corporation trying to make as much money as they can, placing the money first over anything else. I'm saying they are a "Normal" corporation who is trying to make as much money as they can. (Heck, I'd do it if I owned the company) The 4E game can still be good, it just took the path it did because of the money factor, imo.
Putting the overall feel I have to the game to the side, I have mixed emotions. Alignment changes are good, along with what I've read on the combat rules. I prefer not using miniatures and using my imagination instead, but I think I'm part of a dying breed when it comes to that so leaving that in is better for the masses. They say that the overall rules are going to be simplified, but the also say that there will be TWO PHB, DMG, etc. right off the bat. Isn't that like buying cliff notes for a book, and the cliff notes have more pages than the book itself? The half-dragon race sounds like one of the designers used them in the games he DM's for, they went over good with his players so he stuck them in as a core race. Bad idea. Core races should be the basics (Human, Elf, Dwarf, Halfling, maybe Gnome). Classes are to much like Tank/DPS/CC etc., from MMO's once again. Then again I didn't like Monks as a core class in 3E, once again I think the core should be the "classics", if you can call them that.
So overall I think it's not looking good. I has doubts about 3E also, and though they weren't as bad as the ones I have for 4E thus far, I really enjoyed 3E in the end. So I will be sure to get all the core books, give them a good read, play a few games with a few different groups to see how it goes and go from there. Until then I'm gonna do some reading and play catch up with the rest of you folks.
Once again this is my INITIAL impression. I'm sure a ton will change the more I read. I know I gave it a bad overall summary, but I truly hope it turns out to be a great RPG.
I am sure this has been pointed out many times, but 4E seems like it was written after the designers had a week long World of Warcraft play fest. It has WAY to much of a WoW feel to it, imo. No, it's not just that both have Warlocks, it's the core "feel" to the game itself.
Thinking about why WoTC would do this, the best conclusion I came up with is WoW has what, 9 million+ players. I'm sure WoW was many, many people's first encounter with a RPG or MMORPG. I'm thinking WoTC wants to tap into a new line of customers (most of us long time players will keep playing unless a new edition is just utterly horrible) who will find 4E and WoW a lot more familiar than 3E and WoW. Once these new customers are brought in, 5th edition (which I bet will come out sooner than 4E did) will return to a more classic style of DnD, which will get the old timers excited, which will rub off on the "new" recruits and get them excited. I'm not saying WoTC is an "evil" corporation trying to make as much money as they can, placing the money first over anything else. I'm saying they are a "Normal" corporation who is trying to make as much money as they can. (Heck, I'd do it if I owned the company) The 4E game can still be good, it just took the path it did because of the money factor, imo.
Putting the overall feel I have to the game to the side, I have mixed emotions. Alignment changes are good, along with what I've read on the combat rules. I prefer not using miniatures and using my imagination instead, but I think I'm part of a dying breed when it comes to that so leaving that in is better for the masses. They say that the overall rules are going to be simplified, but the also say that there will be TWO PHB, DMG, etc. right off the bat. Isn't that like buying cliff notes for a book, and the cliff notes have more pages than the book itself? The half-dragon race sounds like one of the designers used them in the games he DM's for, they went over good with his players so he stuck them in as a core race. Bad idea. Core races should be the basics (Human, Elf, Dwarf, Halfling, maybe Gnome). Classes are to much like Tank/DPS/CC etc., from MMO's once again. Then again I didn't like Monks as a core class in 3E, once again I think the core should be the "classics", if you can call them that.
So overall I think it's not looking good. I has doubts about 3E also, and though they weren't as bad as the ones I have for 4E thus far, I really enjoyed 3E in the end. So I will be sure to get all the core books, give them a good read, play a few games with a few different groups to see how it goes and go from there. Until then I'm gonna do some reading and play catch up with the rest of you folks.
Once again this is my INITIAL impression. I'm sure a ton will change the more I read. I know I gave it a bad overall summary, but I truly hope it turns out to be a great RPG.