My second impression
First off, sorry for the 5th edition comment. I read the moderators comment and consider it dropped.
Now for the main topic, 4E. With my initial view on what I read on 4E I'd say I was 25/75 (like/dislike). After doing some more reading, which I admit was quite a bit more than my first reading session, I am more at 45/55 based on what I have read so far.
My initial readings happen to include much of the "WoW/MMO" related content, but shortly into my second read the relation between the two fell pretty quickly. Here is a list of my personal feeling on the pro's / con's of 4E till now (At least the one's that stand out in my mind, please bare with me, I've done a ton of reading in the past two days and there is a lot of information I'm trying to take in at once)
Con's: Don't like the Tieflings and Dragonborn as Core races. I know this a smaller concerns of people, I just can't seem to swallow the idea of them being a core race. I see the core's being the most populated races in a given world, for the most part. I'm having a hard time seeing a bunch of Dragonborn in an average large town/city as much as you see an Elf or Dwarf. The material is good, just for a supplement imo.
From what I have read there will be two much healing going on. Some people are going to love this, and I understand it's not a right and wrong issue. Now I can't say if the total amount of healing is going to be greater, but it seem in 4E the healing is spread out so many people can heal in a given round, as opposed to the healers having to decide who they keep up and who they don't.
The biggest WoW/MMO related issue that I am still having a hard time with is all of the actions that give buffs to other party members. If I do such and such then the wizards spell crits etc., having a hard time with this one. It could end up being something great, but for some reason I'm having a hard time accepting it.
Rings having a level req - I believe this should be up to the GM, and that having a level req on rings should be a house rule, not the other way around.
Pros: Spells - love the fact that they are going to get those spells that were never used into the game again. I want to buy the designer who decided to put this in a beer! I believe this will make the game have more options and be more enjoyable.
Changing the CR system, getting away from the 25%/25%/25%/25% (easy/easy/easy/hard)
mindset will be a benifit. Most GM's that I have played with already had ways around this, but putting it into the core rules makes the core game better.
Making what race you are a larger impact on your character is a huge step in the right direction. There are some things that I would do different though (they took out most if not all of the minus's to stats, which I agree you don't have to have a minus for every plus. I still think halflings need some minus to str, it's kind of hard for a 4' tall guy who can lift 350lbs to even walk if he has that much muscle mass with that type of body frame)
Splitting up the spells types to various classes I think will be good in the long run, but really hard for some die hard people to accept.
There are more for each category, but I have to do some more reading and reread many things.
One last thing, and most important - to any of you who have never played a truly miniature absent game, I mean all you get is your imagination, that would be the best bit of advice I could give to a gamer. There is nothing like a good DM, your limitless imagination, and a good party. To me once a figure is placed on a mat it causes your mind to become lazy, and the three trolls in front of you are just that, three trolls, not three totally different beings with odd features, different aspects in a thousand ways. So I guess 4E sticking to the mini's is a con, but I have to admit that more people like using them over not, so that is not going to change any time soon.
And thanks for welcoming me back to D! I'm looking forward to brushing the dust off the creative side of my mind.
First off, sorry for the 5th edition comment. I read the moderators comment and consider it dropped.
Now for the main topic, 4E. With my initial view on what I read on 4E I'd say I was 25/75 (like/dislike). After doing some more reading, which I admit was quite a bit more than my first reading session, I am more at 45/55 based on what I have read so far.
My initial readings happen to include much of the "WoW/MMO" related content, but shortly into my second read the relation between the two fell pretty quickly. Here is a list of my personal feeling on the pro's / con's of 4E till now (At least the one's that stand out in my mind, please bare with me, I've done a ton of reading in the past two days and there is a lot of information I'm trying to take in at once)
Con's: Don't like the Tieflings and Dragonborn as Core races. I know this a smaller concerns of people, I just can't seem to swallow the idea of them being a core race. I see the core's being the most populated races in a given world, for the most part. I'm having a hard time seeing a bunch of Dragonborn in an average large town/city as much as you see an Elf or Dwarf. The material is good, just for a supplement imo.
From what I have read there will be two much healing going on. Some people are going to love this, and I understand it's not a right and wrong issue. Now I can't say if the total amount of healing is going to be greater, but it seem in 4E the healing is spread out so many people can heal in a given round, as opposed to the healers having to decide who they keep up and who they don't.
The biggest WoW/MMO related issue that I am still having a hard time with is all of the actions that give buffs to other party members. If I do such and such then the wizards spell crits etc., having a hard time with this one. It could end up being something great, but for some reason I'm having a hard time accepting it.
Rings having a level req - I believe this should be up to the GM, and that having a level req on rings should be a house rule, not the other way around.
Pros: Spells - love the fact that they are going to get those spells that were never used into the game again. I want to buy the designer who decided to put this in a beer! I believe this will make the game have more options and be more enjoyable.
Changing the CR system, getting away from the 25%/25%/25%/25% (easy/easy/easy/hard)
mindset will be a benifit. Most GM's that I have played with already had ways around this, but putting it into the core rules makes the core game better.
Making what race you are a larger impact on your character is a huge step in the right direction. There are some things that I would do different though (they took out most if not all of the minus's to stats, which I agree you don't have to have a minus for every plus. I still think halflings need some minus to str, it's kind of hard for a 4' tall guy who can lift 350lbs to even walk if he has that much muscle mass with that type of body frame)
Splitting up the spells types to various classes I think will be good in the long run, but really hard for some die hard people to accept.
There are more for each category, but I have to do some more reading and reread many things.
One last thing, and most important - to any of you who have never played a truly miniature absent game, I mean all you get is your imagination, that would be the best bit of advice I could give to a gamer. There is nothing like a good DM, your limitless imagination, and a good party. To me once a figure is placed on a mat it causes your mind to become lazy, and the three trolls in front of you are just that, three trolls, not three totally different beings with odd features, different aspects in a thousand ways. So I guess 4E sticking to the mini's is a con, but I have to admit that more people like using them over not, so that is not going to change any time soon.
And thanks for welcoming me back to D! I'm looking forward to brushing the dust off the creative side of my mind.