S
Sunseeker
Guest
I personally think the spells deal far too much damage. 1st-level spells shouldn't be dealing an average of nearly DOUBLE the average HP. That's just silly.
Gritty games are not defined by how readily you die, but how readily death is present in the game. The protagonists of a "gritty" game indeed don't even ever have to die in order for a game to gain grit. Their friends, their family, random NPCs. Killing lots of PCs on a regular basis leads to people not caring about their PCs, and while that's fine for some people and it's logical extension of making dozens of uninteresting, uninvolved "Generic Fighter #2" characters is fine for some groups, but that alone doesn't create grit. It can often create boredom.
Grit comes from the fear of death, the reality of it's presence. Not the fact that you actually died. Actually dying is fairly insignificant in D&D.
It doesn't eliminate the built-in heroism simply by lowing HP when PCs are still wielding nuclear magic missiles at 3d4+6 a pop.
Gritty games are not defined by how readily you die, but how readily death is present in the game. The protagonists of a "gritty" game indeed don't even ever have to die in order for a game to gain grit. Their friends, their family, random NPCs. Killing lots of PCs on a regular basis leads to people not caring about their PCs, and while that's fine for some people and it's logical extension of making dozens of uninteresting, uninvolved "Generic Fighter #2" characters is fine for some groups, but that alone doesn't create grit. It can often create boredom.
Grit comes from the fear of death, the reality of it's presence. Not the fact that you actually died. Actually dying is fairly insignificant in D&D.
It doesn't eliminate the built-in heroism simply by lowing HP when PCs are still wielding nuclear magic missiles at 3d4+6 a pop.