ragingpeanuts
First Post
@ dice4hire: Lol, thanks. Got a year in now, it's only recently that I've actually become a bit accustomed to the role. We're starting paragon tier in a month or so after a short break, so I'm very curious as to what that brings.
BTW: if you use monsters pre MM3 releases, be sure to adjust their hp and damage. It'll soon turn into a grind otherwise. Make the first encounter easy, just so your players learn the basics of combat.
Oh yeah, bit of extra advice: when narrating things, just name the stuff that defines the area in a scenic way. Most of the time you got it perfectly in your head, but the players will be overwhelmed by so much info that they don't need it all. My players like it when I use pictures to illustrate stuff. You can get lots of good stuff over at deviantart.com.
Also: beware of the story not becoming a trainride where the players just sit and watch as the train moves along. On the other hand during our second session I wanted the world to be a bit more sandbox. My players felt directionless cause they hadn't a full grasp of what they could do. There's a learning curve there is all I'm saying.
You're gonna stumble in the beginning, but don't be afraid of doing so. In the end there's so much that factors in. Willingness and mood of players for instance is also important.
After dm'ing for a while, if you've never really played before: switch places with someone for a few sessions, so you experience what a player does. A lot of the stuff I learned comes from combining the two experiences of playing and dm'ing.
I'll shut up now, if you've got any questions just post here or pm me
BTW: if you use monsters pre MM3 releases, be sure to adjust their hp and damage. It'll soon turn into a grind otherwise. Make the first encounter easy, just so your players learn the basics of combat.
Oh yeah, bit of extra advice: when narrating things, just name the stuff that defines the area in a scenic way. Most of the time you got it perfectly in your head, but the players will be overwhelmed by so much info that they don't need it all. My players like it when I use pictures to illustrate stuff. You can get lots of good stuff over at deviantart.com.
Also: beware of the story not becoming a trainride where the players just sit and watch as the train moves along. On the other hand during our second session I wanted the world to be a bit more sandbox. My players felt directionless cause they hadn't a full grasp of what they could do. There's a learning curve there is all I'm saying.
You're gonna stumble in the beginning, but don't be afraid of doing so. In the end there's so much that factors in. Willingness and mood of players for instance is also important.
After dm'ing for a while, if you've never really played before: switch places with someone for a few sessions, so you experience what a player does. A lot of the stuff I learned comes from combining the two experiences of playing and dm'ing.
I'll shut up now, if you've got any questions just post here or pm me
