Bard 3.51
It only took a couple of weeks.
Here is the Bard 3.51. I've included the prologue text below along with the attachment in word.
Bard 3.51
The version of the bard is an effort to fix the current 3.5 bard class. It has been made with input from the online community at ENWorld.org.
What, you may ask, is wrong with the bard in the first place? The bard does not significantly impact the composition of a party and has minimal impact on any combat and rarely has the ability to shine. Bard levels are almost never added to NPCs and NPC bards are even more rare in a combat context in the game. To have a class that seemingly ignores the most frequently activity in the game, fighting, regulates it to a second-class PC status.
As you look over this version of the bard, you may say “that’s too powerful.” Remember the basic prejudice against bards and the perception of the power they should wield. This bard’s powers are on par with the abilities of other classes at similar level. Bards can be powerful too while still being bards.
The basic premise of this version is as follows:
1.) Bards should be combat worthy. The 1st edition bard was primarily a fighter, and historically bards were fighters as well. This version presumes a swashbuckling style of fighter, given the bard’s armor and weapon proficiencies and the charismatic appeal of swashbucklers. They are given a d8 hit die, the parry ability, and combat based bonus feats that emphasize a swashbuckling style. Spell casting has been removed and replaced with spell-like abilities.
2.) Bards should impact personalities and engender conversation with allies and opponents alike. Bards have a high Charisma and proficiency in all the roleplaying skills. In order to improve their chances of using these abilities, the bard is given the ability to charm person and charm monster. These abilities open up the possibility of parleying with the enemy more than is usually possible.
3.) Bards should be masters of the mind, not of sound. Sonic attacks have been minimized. Bards instead have the ability to cause sleep, dominate, and hideous laughter along with their ability to suggest.
4.) Bards support their party. Their abilities have been retained here, along with the addition of the Song of Restoration.
5.) Bards know things. Improved Bardic Knowledge and Legend Lore have been added as abilities.
I invite intelligent discussion and constructive criticism via this thread on ENWorld or e-mail at
firebeetle@charter.net. Thank you for reading.