Firebeetle
Explorer
Zimbel said:Inspire Fear - seems a bit strong for LV 3. I'd limit the number of targets to a maximum of, say, 1/3 the bard's level.
Or I could up the level. That would be simpler.
Zimbel said:Parry - fairly complex rule for emulating, basically, a miss chance. I'd just give the Bard a +1 to Dodge AC/5-6 LV, or +1/4 if you want to limit it significnatly (like to 1 opponent).
Yeah, but where's the fun in that? I've considered it, as an AC bonus is a lot simpler. I was trying to give the bard a distinct ability the other classes just don't have. If things get too complicated, I'll consider a dodge bonus instead or nixing the whole idea.
Zimbel said:Song of Restoration - Nice idea, but I have two suggestions: 1) split it up, with the less significant conditions at lower level(s) and the more significant one(s) at higher level(s). 2) Note that this means that any party with a Bard need not sleep, as long as the bard saves 1 song/day (I'd tend to remove Fatigued/Exhausted from the list, but your taste may vary). I'd also seperate out the two varients of Song of Restoration into seperate names. I have no other issues with the second varient (other than the first will reduce the usefulness of the second).
Weird, I originally thought of this as two similar abilities and combined them. I'll split them back apart.
Zimbel said:Dominate Person - I think there are copy/paste errors here. Personally, I'd have the domination avalible a couple levels before a Wiz could get the spell, but require performance for the duration of the domination.
Oopsie, I'll fix that. I like your modification, it's very "bardy"
I thought that the bard should have access to this spell. It does give you a result of some sort, whereas bardic knowledge can fail. I think I'll change this idea to give a recheck for Improved Bardic Knowledge given time. A bard can mentally work through his body of oral lore for answers over hours or days.Zimbel said:Legend Lore - I don't understand the purpose of this ability; it seems to overlap with Bardic Knowledge, and one can get the same effect via a spell.
Good point, perhaps a perform check to make it faster.Zimbel said:Song of Freedom - I know you didn't change it, but I think there should be an option to speed it up enough to be combat-effective at the cost of additional bardic songs.
Oops, Song of Dance is an idea I nixed but didn't delete. Dominate Monster should be though.Zimbel said:Song of Dance, Dominate Monster - This is in the table, but the abiilty dosen't seem to be listed.
Good point, although it's a CHA based payoff which are rare and hard to come by. However, it seems complicated.Zimbel said:Melody of the Free Mind - A second saving throw is really nice; I'd probably nix the morale bonus.
This whole thing needs a rewrite or to be nixed. I'll look at it.Zimbel said:RAT-A-TAT - I'm not clear; is the first option a -3 to AC, or a -6 Dex penalty? If the former, this is a very weak bardic ability; I'd reduce the number of bardic music uses/day to 1, and pump up the number of targets to, say 1/5 level. If it's the latter, I'd probably remove the second option (it's pointless in comparison), reduce the number of bardic music uses/day to 1, and grant a save (perhaps after the first round). The reason I consider them very different is that one's a minor penalty, whereas the other could cause paralysis (in low-dex creatures).
I was thinking the opposite, 1 bardic music use/day or something. Removing the CHA limit sounds good. I'm taking out "sonic" as well.Zimbel said:Soldier's March - I'd up the usage to, say 1 bardic music use/hour. I'd probably remove the Cha limit.
Agreed, opposed check.Zimbel said:Tounguetwister - this is a rough DC. At LV 20 (both caster and bard), that's a DC 44 Concentration check. Unless +Concentration items are plentiful in your campaign, I'd replace this with an opposed check (Perform vs Concentration). This still should be pretty nice for high-level bards, and less campaign-dependant - they typically focus on Perform a lot more than casters do on concentration.
Yep, he's spell-less. Don't forget all the extra feats! However, I think we should look at a "second option" of a new and improved spell list with spells.Zimbel said:Overall comments: I don't notice any spells for this bard. While I agree that a spelless bard may be desirable, I am highly sceptical that you've made up for the lack of spells with a handful of bardic songs, 1 HP/LV, and a parry bonus.
Zimbel said:I'd also add the OGL license to your work.
Well, there's a problem with that. I've listed non-OGC content on there, so a OGL is not yet legal. I've thought about,er, translating certain non-OGC content to OGC content, then it could be used. That's the problem with Wizard not opening up everything they do to the SRD, it stifles the process of evolving the rules.
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