Inconnunom
Explorer
Hey Mearls! Long time Fan! (we actually met at Winter Fantasy one year.) Make sure to post your patreon when you get it up and running. Love to hear the new ideas!
I like the system so far, it's definitely more simple than the one outlined in the encounter building section of the DM's guide but still runs with the default assumption I've seen written in the MM and DMG that for a party of four players, a monster of CR equivalent to their level would be a moderate or balanced encounter, with perhaps a chance of death but an unlikelihood of it.Hey everyone! Like a lot of DMs, I've struggled to get CR to work reliably in my games. Unlike a lot of DMs, I can honestly claim that it's my fault.
5e drafts heavily off of 3e's core mechanics, so it made sense to recruit its encounter building tool. Rodney Thompson and Peter Lee both pushed to do something else, but we already had a small budget, a tiny team, and lots of work. I locked us into CR because it fit with our timeline and was a tool that our existing DM base already understood. Looking back, I think I made the right call as a producer, but it wasn't a great call from a design point of view.
Over the past two weeks I've been tinkering with an alternate approach to encounter building, one inspired by games like Warhammer 40k. It assigns a point value to characters and creatures. A balanced encounter has equal points on both sides. If the characters' point value is below the monsters, it's a tough fight. If the reverse is true, it's an easy fight.
I've put the bones of the system up on GitHub:
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GitHub - mikemearls/5e_point_encounters: A system for balancing encounters in 5e using point values
A system for balancing encounters in 5e using point values - mikemearls/5e_point_encountersgithub.com
The math is still early, so expect changes as I spin up some code to run a deeper analysis of the monsters and characters in the 5e SRD. Hit me up here with any questions or comments.
If I'm reading this right, I would need to recalculate each monster point value if the party composition changes?
For context, I'm running AL at a LFGS and I never know my exact party composition until the start of the session. And then some may turn up late. So, I would prioritise being able to make those adjustments on the fly.
For the last couple of years, I've mostly relied on @SlyFlourish's Lazy Encounter Benchmark when I'm putting together encounters - even those in my published adventures. You can see it here: https://slyflourish.com/the_lazy_encounter_benchmark.html. I'd welcome a more sophisticated system, though.
My biggest beef with the current CR system is it doesn't account for non-hp attacks or abilities (stun, banish, walls) very well, so you get wildly off on creatures like Ghouls or Shadow's Strength attacks.
That's a huge issue. I'm hoping that by focus on actions, I can create a model that better accounts for the actual effects of debuffs and conditions. Theoretical, this model can figure out what happens when a character - or monster - is no longer able to act in a fight despite having a bunch of hit points remaining.
I feel like for a lot of this to work consistently youd have to rebalance a lot of the spells in the game.That's a huge issue. I'm hoping that by focus on actions, I can create a model that better accounts for the actual effects of debuffs and conditions. Theoretical, this model can figure out what happens when a character - or monster - is no longer able to act in a fight despite having a bunch of hit points remaining.
Warlord???????Yes, with a caveat. Work I did for WotC is owned by WotC, so I can't take it up and expand on it. However, there's tons of empty space beyond those bounds that I want to explore.
Things like psionics, new character class structures, and so on, are high up my list, with DM tools my top priority for now. I'm also building out a world to set all this stuff in, but I think it will be some time before I have anything to publish.