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lowkey13
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To that purpose..I don't seek confirmation. I seek discussion, but pertinent to the thread's purpose, not 8,000 different ways you guys think the champion is fantastic, because that isn't the purpose of this thread.
To that purpose..
The Champion is already a high-DPR character. You can goose that a little if you want to help him pull ahead of the Battlemaster or Paladin or whatever in white-room analysis. It won't make a huge difference. DPR in 5e is already more than sufficient, in general.
So maybe look at the few other things the Champion gets. Remarkable Athlete has already been mentioned: just letting it stack with Proficiency would make it a bit more impressive and relevant, and it's a very easy tweak. Second Wind is a fighter, not a sub-class feature, but a SCAG sub-class sets the precedent of changing/adding to it. You could improve the Champion's Second Wind or give him an extra use of it. ASIs: The fighter gets more ASI's than other classes to make up for getting so much less of so much else, the Champion, getting even less than other fighters could maybe get another ASI, IIRC, 10th level was suggested up-thread. Building on that you could give the Champion access to selected feats in a campaign that didn't otherwise allow feats.
Indomitable evokes the old-school fighter's excellent high-level saves, you could build on that by giving the Champion proficiency in a third saving throw, or even all saves.
Sure, a WIS and/or CHA save proficiency, for instance, would model the sort of bravery and strength of will that's so typical of the sorts of genre heroes the Champion otherwise evokes.Perhaps simply give him a third saving throw proficiency at that level. This way, you can have a fighter that isn't reliant solely on physical saves.
My concern is that incremental changes to at-will damage tend to get swallowed up by statistical noise.EDIT- regarding dialing it back, it has been my experience that it is harder and less pleasant to take something away than it is to give it. Which is why, IMO, it is better to start small and build up as needed than to give too much power to someone and then take the power away.
I'm pretty sure AaronofBarbaria has already informed us that averages don't matter (or was that the other thread?).(That said, your math is a little off- advantage gives you a slightly less than 10% chance of rolling a crit, Champion gives you exactly a 10% chance).
That's what she said?If they are so small that you don't notice, then it's easy to add something else in. As I wrote, no one complains about adding stuff.