In AD&D, rangers were equal to fighters in archery (good attack bonus) and that was it. In UA, they both got weapon specialization (which rangers could only use in archery, IIRC). In 2e, only fighters got weapon specialization (whereas rangers got two-weapon fighting) and stayed that way til 3.5.
Exactly. Classes change over time - especially the ranger. In 4e the fighter gained flavour rather than remaining truly generic it became able to be the person most people wanted it to be. The guy leading from the front who no one would dare turn their back on because they knew that the fighter would mess them up.
The problem is spells are 100% effective when they bleed. Knock doesn't just give a wizard a chance to open lock, it automatically wins against DC 1,000 locks! You want to fix Codzilla and Batman mages? Nerf the dang spells!
You have watched the edition wars? 4e
did nerf the damn spells. And IMO rightfully so. People for whatever reason
hated that. They claim it makes magic no longer special.
Here's the rub.
In Pathfinder, I could build a Slayer-like PC by taking Power attack, weapon focus/specialization, et all, and have a warrior good at killing foes in melee and at reach.
I could also build a fighter who is a knight-like defender with Stand Still, Step Up, Bodyguard, shield feats, etc.
PHB Fighters are amongst
the most damaging PCs if you take the high damage (or even better the multi attack) powers. And they are still pretty good at defence. They aren't
quite as high damage as optimised Slayers, raging barbarians, sneak-attack-all-the-time rogues, or cuisineart or air-black-with-arrows rangers. But greatweapon or tempest (two weapon) fighters built for damage can keep up with almost any other striker. And they do that while being more defendery than any pathfinder fighter - Stand Still takes the threat away from a fighter making its AoO do no damage, Step Up
does no damage, Bodyguard also takes an AoO (once more taking away stickiness).
But in Pathfinder, I can take feats from each and do both massive damage AND defense.
In 4e, I can't. I must pick between the two.
A Pathfinder Fighter is a Striker who can take a few feats to do a little defendering - but then so can a Slayer. I can give my Slayer a Defender Aura with the Cavalier Multiclass feat (he gets no significant punishment to go with it but this more than matches Bodyguard), the Glowering Threat utility power at level 2 that draws everyone's attention (IIRC it's -5 for everyone in 15 ft to attack anyone except my slayer) - and no one in their senses risks an opportunity attack from a slayer. In short if I want a defendery Slayer I have one working by level 2 that is still a Slayer and still hits like one, but is more defendery than a Pathfinder fighter is likely to get (remember
Bodyguard and
Stand Still both use your limited AoOs and
In Harm's Way,
Step Up, and
Saving Shield all use up your single immediate action per round whereas my Slayer's Defender Aura is like everyone adjacent having the Bodyguard bonus without me having to roll and once per fight I can stack a bonus on top of that that for
everyone that's higher than Bodyguard and Saving Shield combined). And still my slayer is nothing like the defender a PHB fighter is.
Going back to what I've said previously, I might be inclined to agree that it may have been one edition which 'nerfed the ability of the class to use a bow.' You're right, that does more it the outlier. However, it's also the outlier in that it's the only edition in which I felt I could choose fighter as my class and not feel completely useless beyond a certain level of the game.
Seriously? The 2e fighter rocked. Weapon Specialisation kicked ass and took names and when the fighter felt as if it was really falling behind
you got an army.
Is the current state of the fighter the real problem or are there other areas of the game which need to be looked at? I still argue that other things need to be fixed and that the fighter will improve (as will many other classes) by those other areas of the game receiving better design efforts.
D&D next needs a vision. A lot is going to fall into place when that happens.
The 4e fighter was actually quite a versatile class imo.
Indeed. About the only thing it isn't good at was archery or healing. It also has the fewest skills of any class. (And fighters, contrary to some implications in this thread, can use a bow. But decidedly as a backup weapon).
The natural solution is to give the fighter player more metagame power than the wizard player, who has ingame power via spells. This is what 4e powers do (and they're not particularly mangled).
Or if we want to avoid metagame power (some people really hate it), take the Gygaxian approach. Give them an army.
The flexibility of the 4e AEDU powers system means that if you wanted a ranged fighter or a more strikery fighter, all you had to do was to come up with ranged fighter powers or take the more strikery fighter powers (and if you don't think the existing fighter powers are strikery enough, as with the ranged fighter case, you can just come up with more strikery powers yourself).
More strikery, yes. Ranged? I'm calling Oberoni fallacy here I'm afraid (unless you're being a Slayer in which case your ranged capabilities are lethal.