bret said:
[sarcasm]
Thank you so much for the insult.
[/sarcasm]
Your very welcome. I aim to please.
10th level rogue: +7/+2
With size: +8/+3
With Strength: +10/+5
In 3.5 Bull's Strength only lasts for a few minutes, you *might* get it in the main battle but it isn't something you should count on.
In 3.5, Haste gives you one additional attack. That makes it +10/+10/+5 unless they are hitting you with both that and the Bull's Strength for +12/+12/+7.
Weapon is only a +1, so I get a total of +13/+13/+8 at max. Where are you getting the rest of your bonus?
I don't know, he's not my PC. I think he may have had a fighter level in there somewhere, or weapon focus.
In any case, a halfling would have to us a d8 Bastard sword since he is size small and you need exotic weapon proficiency to use it.
Not in 3.0. And in 3.5 he would use a halfling greatsword instead and save himself a feat. (I'm pretty sure he has a fighter level, now that I think about it.)
Now compare that with the fighter that is most likely going to have +10/+5 (level) +2-+3 (attribute) +4 (he will get Bull's Strength before you) +2-+3 (better weapon) plus Haste (in 3.5, it will get the whole group).
The fighter has got +18/+18/+13. His second attack is about equal to your first attack. The fighter is going to hit more often and often has several tricks that can improve his damage.
I've played the rogue, for me it has been Flurry of Misses and TWF just makes it worse.
All I can say is I've seen him hit with 3 attacks and do heinous damage to giants, spellcasters, fiends, etc. Of course, he still hides behind me when it comes to constructs and golems.
Sounds like your rogue uses up a huge percentage of the spellcasting power in your group.
Not really. We don't do all those things at once, just as necessary. And with his UMD and scrolls, he can do quite a bit of that himself. (He will often give himself Fly or Blink off a scroll.)
Our party generally has three spellcasters anyway (Sorcerer, Cleric, and a Cleric/Sorcerer/Geomancer), and about 4 Pearls of Power 2nd level between us, so buffs aren't a big drain.
If you compare a spell-buffed rogue with a fighter having no spells on them, then I suppose it looks impressive.
My fighter get's just as many buffs as the rogue does, but he's not built to be a damage dealer the way the rogue is. He's an AC monster, who's AC starts at 28 and easily hits 45+. He does decent damage, but his main purpose is to keep the rest of the party alive long enough to kill whatever it is. And to kill golems and constructs.
In my experience, the rogue is often missing. Since most of my play is 3.0 and we only just got to the level where mass haste comes in, I'm not sure how much haste would affect this. I can work the numbers, but as you correctly pointed out that doesn't tell the whole story.
How often you miss depends a lot on what you are fighting and how much your spellcasters help you by debuffing/blinding things.
In our group we focus a lot on teamwork.
(Also how well the player tends to roll plays a big part. My dice suck, but the rogue player hits all the time.)