Aus_Snow
First Post
I agree. In fact, I would go so far as to say, it was just plain dumb. IMO, etc., blah.I understand that it was a design goal. I also think it was a flawed goal.
Happily, it is a dumb feature that is trivially easy to remove.
I agree. In fact, I would go so far as to say, it was just plain dumb. IMO, etc., blah.I understand that it was a design goal. I also think it was a flawed goal.
I know how you feel - or at least I think I do - regarding some kinds of D&D campaign. I suppose D&D, as a whole, has always fallen somewhere between say, Pendragon and the World of Darkness, in that way. However, IMO, in very recent times the balance has shifted more t'ward the latter. Mileage is, so I hear, variable.On a different note, some times I feel like I do not understand the fundamental appeal of the game about playing fantasy races as player characters. Wouldn't it be better if the fantasy races were limited as respect worthy NPCs game wise?
Which is why goblins are more charistmatic than devas.Ehh, doesn't bother me at all, I think the Racial Ability Scores should make sense for the race and that is it.
No because some people want very much to play something that isn't human.On a different note, some times I feel like I do not understand the fundamental appeal of the game about playing fantasy races as player characters. Wouldn't it be better if the fantasy races were limited as respect worthy NPCs game wise?
No because some people want very much to play something that isn't human.
I'm thinking of going to Con/Int for tieflings as well. I like how it makes them good arcanists, but in a different way from Eladrin. I was also going to change their racial skill bonuses to Arcana and Intimidate. I'm thinking of leaving Infernal Wrath as is. It'll give some extra benefit to the tiefling who invests in Cha.My group ended up going with Con/Int for Tieflings, although we haven't figured out how to make the racial power into something we like yet.
Yeah, I think there is a difference between small "c" clerics and capital "C" Clerics. One is a setting thing, the other is a class. Ideally the setting matches up with the mechanics, but it doesn't always work out that way. I'm happy with drow priests being warlocks or something like that.I could totally see different stats for Male and Female Drow, but, on the other hand, I can also see that Dark Pact Warlock makes a lot more sense than the cleric class for Drow adventurers.
I agree. I don't understand the dwarf complaints. Dwarves have an innate connection with stone, so it seems reasonable to me that they would be able to wield primal power.I like dwarves as they are. The dwarf shaman really appeals to me - Stonespeakers for the win! - and they make really excellent fighters in terms of qualifying for completely bitchin feats.
That's because your equating the experience with drama, when another angle is contemplation of what the life of a different kind of creature would be like. You can contemplate both the nature of having a different kind of physiology and what that would do to a creature's psychology and even further into aspects such as their society. Contemplation of a self is not a short one-shot deal, it's the action of an entire lifetime and would fit perfectly well in a long campaign.I can understand the appeal for this but I find it only reasonable for something highly dramatic and thus almost definitely much shorter than an ever-going campaign that is supposed to get you from the beginning of your career to retirement.