Belen
Legend
jasamcarl said:Again, I think you basically are at a loss when it comes to describing these effects or putting them into context if you think that they have no narrative quality.
This is a heroic game. The players are meant to get better, or atleast have more options. Its not 'easy' because the challenges they face also increase. The flavor arises from the contrast of how the game played at low levels and how it does at high...that sense of advancement, not from beating the players down with some penalty at any given action and basically keeping them in a morass throughout the game. That gets old real quick and doesn't make for an interesting game rules wise either. You have a very simplistic notion of how rules intereact to create flavor. I'll interpret this as a lack of dm skill.![]()
Wow...condescending 101....
Not once did I ever advocate having players slog it through the mud all the time. However, it is fun to use such things as a character or story building concept.
The challenges do not really increase either. More HD and more damage, maybe, heck, better tactics too, but high level abilities in 3e tend to be about numbers alone. Describe it to your heart's content, but there is still no meaning.
However, selective use of "penalties" can make a game really meaningful. No, you do not do it ALL the time, but you can do it some of the time for cool adventure hooks.
You must have been burned in the past by "penalties." Understandable.
Alluding to a lack of GM skill in a game you've never played is highly presumtuous, or maybe it is easier to act like a jerk when you do not have to face someone.