herald
First Post
S'mon said:As a Gygaxian purist I used to hate this notion - PCs should be special! Even 1st level ones!![]()
But really, 3e is so built around videogame paradigms that it suffers when those paradigms _aren't_ adhered to. In pretty much any MUD, persistent online world, or such, the NPC city guards are damn tough - they need to be or players will casually slaughter them. I increasingly think that gritty low-fantasy is actually much _better_ served by having powerful NPCs - like the Hell Hounds in the Thieves' World series - who are individually competent. I like old James Bond movies where Bond battles a single tough-nut Soviet trooper, or Conan stories where he battles a couple of city guardsmen. I'm a bit jaded on hero-slaughters-10,000-anime-mooks - and 3e's combat system really doesn't support such battles anyway, it's geared very much around small groups of comparably powerful combatants. I'm starting to think 3e-world works better if city guards are named individuals with the stats of say 5th level warriors than if they're encountered as platoons of 30 level-0ers with 4hp each.
I agree that Adventurers should be special, and infact that's why I'm giving them something that others don't have.
And Warriors should have some bite in them. To keep them at 1st level I feel nerfs the concept. Cohorts have to come from somewhere.
Let adventurers work up into thier powers.