Flavorless 3e- Advantage- players

Storminator said:
See if you can get them to give you a hand. I love to find interesting and spectacular combos, but I always tell my DM what I've found before I use it. Then he can anticipate its use, and the effect it'll have on the game without having to figure everything out under initiative pressure.

It's courteous powergaming.

PS

They like to surprise me with combos. I had to institute some house rules to fix the problem, such as requiring them to take at least 3 levels in a PrC. Sometimes, I would see as much as 8 classes by 20th level and it was a bit of an info overload.
 

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BelenUmeria said:
They like to surprise me with combos. I had to institute some house rules to fix the problem, such as requiring them to take at least 3 levels in a PrC. Sometimes, I would see as much as 8 classes by 20th level and it was a bit of an info overload.

Of course they do. But it sucks for you. So see if you can get them to meet you halfway.

In my case, I sometimes get ruled against, as my DM doesn't want to see some particular combo/rule/whathaveyou. Sometimes the DM sets up situations where my ideas get showcased, which is kind of cool, and sometimes my DM gets to come up with clever counters during the week.

The key is that my DM doesn't take my plans and use them to completely screw me (he does that on his own :)). So I feel safe cutting him some slack as well.

PS
 

BelenUmeria said:
Try discussing the topic without laying down personal attacks, or are you so mindless that the only way you can argue is to make allusions to a group in which you have never played.

But please, keep proving yourself a prick!

:D :clapshands:
 

BelenUmeria said:
I try to be nice to people, but if you want to continue with personal attacks, then go for it. You have no idea what happens in my game and make assumptions based on my comments of ONE spell.

Try discussing the topic without laying down personal attacks, or are you so mindless that the only way you can argue is to make allusions to a group in which you have never played.

My entire argument pertains to having effects that cannot be overcome in 6 seconds. In fact, that it would be cool to have some things require an RP solution.

But please, keep proving yourself a prick!

Baby want a bottle?

Baby don't like to take responsibility for inadaquacy of his campaign, but is perfectly willing to make broad generalizations about how the system is 'flavorless' for many people and it is all about 'combat'.

Baby a hypocrite?
 


BelenUmeria said:
In general, 3e have little real consequences. Almost everything is quickly cured or healed. The players can do almost anything and the consequences are quickly solved. It's like a video game. Poisioned for 6 seconds, then fine etc.
I guess y'all have a friendlier environment than I'd used to; like as not, unless people knew they were specifically going up against a poison-using monster or something that drained attributes then it's unlikely they'd have the means to deal with it. Usually people in the games I'm familiar with that run up against such creatures stay poisoned or drained for some time. I've never seen the kinds of campaigns I hear people describe when they use that particular arguement. Really, it makes me want to ask questions like 'are you sure you understand how to use X? or 'Are you sure your players are not abusing rule Y?'

And I have to say I'm getting a little tired of the 'video-game' analogy (and even more tired that it's a negative connotation, as if no video game ever had merit), almost as tired as I am of the term 'broken'. Video games came second, remember? If there's any influence going on here, it's D&D -- > Video Game instead of the other way around.

For the attitude towards flavor-rules that provide disadantages: maybe they're not reading what you're giving them, or your presentation has made them beleive that you wish X to occur, when you really wish for Y to happen. Maybe it's like some of the reactions to Midnight or Call of Cthulhu, both decidedly negative-flavor worlds that can work very well indeed.

Depending on what's been done to them in the past with regards to negative-flavor rules, they may have a misconception of what you're trying to accomplish here.

I myself still have to think twice when I see house rules like that because it generally means one of two things: (1) the GM has had a bad experience with a particular rule (for example: AOO) and so wants to limit or disallow certain things because he's not comfortable with the rule or (can't think of a better phrase right at this time) 'can't handle it'. (2) the GM is your 'old time' 1st Ed GM with the attitude of 'no player should have any advantage whatsoever; they should all be at the mercy of the DM'.
 

Since you've clearly forgotten, there are rules of decorum here.

By clicking the Agree button, you warrant that you will not post any messages that are obscene, vulgar, sexually-orientated, hateful, threatening, or otherwise violative of any laws.

Play nice or take it elsewhere.
 



JeffB said:
Never said I was so smart, but I am in full agreement with the "prick" descriptor

oh...forgot this ;)

Oh, I see. You can only process single provactive words and phrases. My bad.

;)....-inching away facing the winking fool-
 

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