4E Flowery power names vs pragmatically descriptive.

Garthanos

Arcadian Knight
I recommend against impronouncable old/middle/early-modern english spellings (ie. chirurgeon, gaol, draught) just for the sake of ease of understanding.
I take this to heart but you just tempted me to design one name Gaol of blade and bone and another Draught of fluid reversal.
 

Arnwolf666

Adventurer
I take this to heart but you just tempted me to design one name Gaol of blade and bone and another Draught of fluid reversal.
Not me. I want those Middle English and ancient sounding names and words. And as this is a game that primarily draws from and celebrated European folklore and heritage it is a great chance to use the words they would use for flavor and aesthetics.
 

Arnwolf666

Adventurer
I think they're all pronounced like their modern equivalents. They just date to a time before sensible spellings were invented.
Yeah the welsh and Celtic can be quite difficult to read. But there are certain flavors that can be kept. That’s one reason I liked birthright setting so well.
 
I don’t really remember, it’s been so long since I played 4e. Honestly, my first instinct was to go with Stunned, but I remembered Stunned being really powerful, so I looked up a list of 4e Conditions and went with Surprised based on the name. Seemed like the most appropriate reaction to having a sword pommel thrown at you 🤣
No, there aren't other powers which produce surprise mid-encounter AFAIK. It is just a condition though, so there's nothing mechanically preventing it from working. I think Dazed is the most common "this guy is not quite functioning at full power" state. It allows the target to still attack/move and possibly even both if they charge, but disables OAs and gives some penalties. I always liked Dazed TBH, but I never thought of using Surprised, interesting!
 

Garthanos

Arcadian Knight
No, there aren't other powers which produce surprise mid-encounter AFAIK. It is just a condition though, so there's nothing mechanically preventing it from working. I think Dazed is the most common "this guy is not quite functioning at full power" state. It allows the target to still attack/move and possibly even both if they charge, but disables OAs and gives some penalties. I always liked Dazed TBH, but I never thought of using Surprised, interesting!
surprised is an extremely powerful suppressive condition though.
 

Charlaquin

Goblin Queen
surprised is an extremely powerful suppressive condition though.
It is, although the way I wrote the Power (where the condition lasts until the end of your turn), it effectively just makes the target grant combat advantage. Which is still pretty decent, but not nearly as powerful if it would be if it lasted until the end of their turn.
 

Garthanos

Arcadian Knight
It is, although the way I wrote the Power (where the condition lasts until the end of your turn), it effectively just makes the target grant combat advantage. Which is still pretty decent, but not nearly as powerful if it would be if it lasted until the end of their turn.
Sure you narrowed the time frame so far that they weren't going to be doing standard actions etc, seems less clear than saying no opportunity actions and grants combat advantage in some sense. It could last till their turn and enable your allies to exploit the condition too.
 
Sure you narrowed the time frame so far that they weren't going to be doing standard actions etc, seems less clear than saying no opportunity actions and grants combat advantage in some sense. It could last till their turn and enable your allies to exploit the condition too.
Honestly I much prefer the use of the standardized conditions instead of random assortments of effectively just about the same thing, which results in 900 different ways to depict 'confused' or 'poisoned' or whatever. I want to just get on with the game, not fiddle with trying to remember 42 different individual effects. This is a real beef I have with 4e, that it got away from that FAR too much. I mean, there might be a very specific flavor reason now and then to want something different, but then what happens when people REFLAVOR? Its really just an impediment to good easy clean design and should have been used MUCH MUCH MUCH more sparingly, if at all.

I'd point out that one could criticize flowery power names in a similar way, they could inhibit reflavoring the narrative explanation, but I think most players are capable of sorting that out, and it isn't like generic names are lacking in flaws either. Mostly I think the notion that you should have generic at-wills and more specific encounter/daily power names/flavors makes some sense.
 

Garthanos

Arcadian Knight
Honestly I much prefer the use of the standardized conditions instead of random assortments of effectively just about the same thing, which results in 900 different ways to depict 'confused' or 'poisoned' or whatever.
meh... those nine hundred are all just a handful of effects combined however... name obcession is bad.... AND have you looked at the Pathfinder conditions methinks you exaggerate we have very few conditions in comparison.

N mechanical effects create N factorial combinations isnt it? you only have N mechanical names and they give you those hundreds of flavors of effects. Its still just remembering N. Which was why I said it was clearer saying combat advantage and no AoO

I'd point out that one could criticize flowery power names in a similar way, they could inhibit reflavoring the narrative explanation, but I think most players are capable of sorting that out, and it isn't like generic names are lacking in flaws either. Mostly I think the notion that you should have generic at-wills and more specific encounter/daily power names/flavors makes some sense.
Kind of as I said I can easily see a smashing disarm for a fighter... what are we gonna call it for the Barbarian a Bashing Disarm. Now if we go into dramatic system fidgeting we could collapse most of barbarian into the fighter and not have that particular issue or whole hog and pull Ranger and Paladin back to papa class but you are talking a whole different game.
 
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Garthanos

Arcadian Knight
Martial is the parent class anyway. And I do think having a bunch of Parent Class abilities perhaps with sub class modifiers could be a cool restructuring.
 
Well that or dilute the class concept a bit and have a lot of them. Homl does that now. Class is not meaningless but you can access most things regardless
 
I would say it is fairly hard to categorize, as it is pretty vague in terms of being a description "move mountain" could mean a lot of things. OTOH it isn't one of those completely abstract sort of names like "Proctiv's Mystical Process" or something...

I mean, presumably it has something to do with moving something, maybe a foe, maybe a large weight, etc. The addition of the inventor's name of course is just color, but that's cool. While most of the 'color names' in D&D refer back to EGG's early D&D campaigns they're generic enough to be used anywhere. Beyond that it is pretty trivial for a GM to rename a power like that.
 

Arnwolf666

Adventurer
I would say it is fairly hard to categorize, as it is pretty vague in terms of being a description "move mountain" could mean a lot of things. OTOH it isn't one of those completely abstract sort of names like "Proctiv's Mystical Process" or something...

I mean, presumably it has something to do with moving something, maybe a foe, maybe a large weight, etc. The addition of the inventor's name of course is just color, but that's cool. While most of the 'color names' in D&D refer back to EGG's early D&D campaigns they're generic enough to be used anywhere. Beyond that it is pretty trivial for a GM to rename a power like that.
I love new players that assumes a title of a spell means that is what it does. A whole generation of people that do not understand abstract thought or metaphors.
 

Beleriphon

Totally Awesome Pirate Brain
Probably bad of me but even classic names like "fire ball" annoy me at how utilitarian many of them were.

I posted a Druidic daily disarm in another thread to sort of disarm the thread drift but.. the title was "Turning of War Spirits" - it sort of eats heat metal/warp wood and such.

I actually have quite a set of 4e disarm abilities... they are a vivid part of action adventure combat and I think they needed embraced and presented in the way 4e embraces action adventure tropes.
I think it depends. I mean a fireball is a ball of fire. Its straight forward and explains what it does. The more esoteric abilities, the Bigby's Hand line for example, work nicely for the weird things.
 

Bohandas

Explorer
I would say it is fairly hard to categorize, as it is pretty vague in terms of being a description "move mountain" could mean a lot of things. OTOH it isn't one of those completely abstract sort of names like "Proctiv's Mystical Process" or something...

I mean, presumably it has something to do with moving something, maybe a foe, maybe a large weight, etc.
Its an epic spell that literally picks up a mountain telekinetically
 

Garthanos

Arcadian Knight
Its an epic spell that literally picks up a mountain telekinetically
Sounds like one of the Engineering based practices that Herakles used like the redirecting of rivers one.... It is kind of funny the point of many of Greek Heroes were their minds and yet they get reduced to all muscle in modern takes of them.
 

Garthanos

Arcadian Knight
I liked the "Turning of War Spirits" spell I made up because it was descriptive of how the spell was seen as working instead of a blunt descriptor of what the spell did.

A fireball cast by my warlock might be similarly be "Momentary Hell Aperture "
 

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