Shirt Guy John
First Post
I'm looking to make a Paladin "sin mount-o", but I'm too lazy to look else-where on these boards, and the Alt. paladins that I have seen haven't fit what I want. I want to create a paladin that has a better spell selection, and maybe more spells per day, in exchange for losing the mount entirely.
Here's what I'm Proposing. Note that Everything in ()'s is there for consideration. The proposed Arcane spells are mostly there because they fit my idea of what I want the Paladin to be like in my cmapaign (More of a self-supporting knight-errant, dedicated to Law and Good and God, but not necesarily limited to a church). Arcane spells would be one level higher for this Paladin then they are for an Arcane spellcaster. I probably wouldn't give the paladin all of the listed changes just for the loss of the mount.
*@ Lv.5 Looses Mount and all Mount related abilities.
*Expanded Spell List: [Listed as Spell Level: Proposed Divine spells, (Questionable Divine Spells?), (Proposed Arcane Spells that are all considered Questionable?)
1st Level: Entropic Shield, Shield of Faith
2nd Level: Lesser Restoration, (Zone of Truth?), (Detect
Secret Doors, True Strike?)
3rd Level: Create Food and Water, Magic Vestment,
Negative Energy Protection, (Water Walk,
Water Breathing?), (See Invisibility, Blur, Knock?)
4th Level: (Air Walk, Discern Lies?), (Nondetection,
Displacement, Fly, Blink, Haste, Keen Edge?)
*(Expanded Spells Per Day? +1 to all listed values?)
*(Access to bonus Divine feats or combat feats at 5th, 10th, 15th, and 20th level?)
PS. Anyone know of some alternate Divine feats that are up to par with (or better than) the five in DotF?
Here's what I'm Proposing. Note that Everything in ()'s is there for consideration. The proposed Arcane spells are mostly there because they fit my idea of what I want the Paladin to be like in my cmapaign (More of a self-supporting knight-errant, dedicated to Law and Good and God, but not necesarily limited to a church). Arcane spells would be one level higher for this Paladin then they are for an Arcane spellcaster. I probably wouldn't give the paladin all of the listed changes just for the loss of the mount.
*@ Lv.5 Looses Mount and all Mount related abilities.
*Expanded Spell List: [Listed as Spell Level: Proposed Divine spells, (Questionable Divine Spells?), (Proposed Arcane Spells that are all considered Questionable?)
1st Level: Entropic Shield, Shield of Faith
2nd Level: Lesser Restoration, (Zone of Truth?), (Detect
Secret Doors, True Strike?)
3rd Level: Create Food and Water, Magic Vestment,
Negative Energy Protection, (Water Walk,
Water Breathing?), (See Invisibility, Blur, Knock?)
4th Level: (Air Walk, Discern Lies?), (Nondetection,
Displacement, Fly, Blink, Haste, Keen Edge?)
*(Expanded Spells Per Day? +1 to all listed values?)
*(Access to bonus Divine feats or combat feats at 5th, 10th, 15th, and 20th level?)
PS. Anyone know of some alternate Divine feats that are up to par with (or better than) the five in DotF?