LuYangShih
First Post
For shame, Nail. Reversing your position like that. I clearly remember you siding with Wulf Ratbane when the same argument occured about the ruling made by Dinkledog that Reflex saves don't apply when grappled.
Artoomis said:I think that you either get a Reflex Save + Evasion or Neither.
Hypersmurf said:Yup. The conditions that deny Evasion deny a Reflex Save.
I've always considered those conditions to include "helpless", since it doesn't matter how much free space you have... if you're helpless, that free space isn't "room to move", since you can't move at all...
-Hyp.
scholz said:One suggestion I have seen is to grant the save, but deny the dex bonus.
scholz said:I am ambivalent. On one hand it seems odd that Reflex would be the only save the could be voided (Fort and Will always apply), I can imagine a lot of problems with people getting zapped by such spells or effect (DMs may feel compelled to roll behind the screen if you know what I mean).
And, yet you can't dodge the reasoning behind the no move, no save argument. I think being held, helpless, flat-footed, grappled and a dozen other conditions beg for an official answer.
One suggestion I have seen is to grant the save, but deny the dex bonus. That seems a reasonable solution if entirely ad hoc.
marshaldwm said:I too, am uncomfortable about denying a save. Denying evasion or other special saves, yes, but the base save, no.
I see the saves as the luck of the heroes. If the asassin attacks a sleeping warrior with death attack, I would definitely give a save. How does he avoid it? Luck.
Same with reflex save. Even if he does nothing perhaps luck means he just plain catches a weak spot in the spell.
Of course I cannot back this up with rules, but it seems to me the intent of the game.
3.5 PHB said:Nightmare[/i]] You are defenseless, both physically and mentally, while in this trance. (You always fail any saving throw, for example.)
"As with a Reflex Save for any creature..."
Yes, but when an assassin attacks a sleeping warrior with a death attack, that's a Fort save. A fort save requires absolutely no reaction from the person attempting the save: A character can resist poison, disease, and trauma just as well, if not better, while asleep, as he can while awake and able to move about. Furthermore, the warrior is ASLEEP, which means the assassin can perform a CDG+Sneak Attack+Death Attack: The hapless, unfortunate warrior must make a save vs. the Death Attack, then a save vs. the massively-sneakattack-enhanced CDG should he survive the death attack. He's toast, period. One of those ubermunch megafortitude characters would be hard-pressed to make a DC40+ CDG fort save. But anyway, characters make or fail fort saves on account of being tough. It requires no activity to attempt.marshaldwm said:I too, am uncomfortable about denying a save. Denying evasion or other special saves, yes, but the base save, no.
I see the saves as the luck of the heroes. If the asassin attacks a sleeping warrior with death attack, I would definitely give a save. How does he avoid it? Luck.
Same with reflex save. Even if he does nothing perhaps luck means he just plain catches a weak spot in the spell.