catsclaw said:In one of my delve runs, for the medium combat there was a 20' pit and a pair of gnome illusionists. Turns out, gnome illusionists can "Startle". Attack vs. Will, on success shift the target one square. Two people got spooked to the bottom of the pit (and took 2d10 damage).
Given that this was a "medium" encounter, I'm pretty sure the system is set up so you can have environmental hazards, and enemies that exploit them, as low as first level.
Yep. And a part of it is ensuring that the lethality of the hazard is commensurate with the level of the game.