RigaMortus2
First Post
Cadfan said:Yep.
Lesson- don't send the characters into environments which can auto kill them, then put in monsters that can push them into environmental hazards.
In other words, Mechanics before Story
Cadfan said:Yep.
Lesson- don't send the characters into environments which can auto kill them, then put in monsters that can push them into environmental hazards.
RigaMortus2 said:In other words, Mechanics before Story
I don't know. In 3e Eberron, having fights over lava and stuff seemed pretty common, at least in the (published) games I played. You wouldn't want to do that in 4e from what we've seen.D'karr said:Yep, just like in 3e.
brehobit said:I don't know. In 3e Eberron, having fights over lava and stuff seemed pretty common, at least in the (published) games I played. You wouldn't want to do that in 4e from what we've seen.
Nice approach to it. If hit points allow you to turn a serious blow into a less serious one, they might also you to turn a fall into a less serious fallHawke said:Perhaps house ruling here - but what if a failure on one of those "save or fall" would provide the player an opportunity to drop a significant chunk of their hp to avoid the fall. Essentially... we're assuming that when a player is trying avoid being pushed around on a flat plain battlefield they'll do so in very reasonable ways. When they're avoiding being pushed into a lava pit they'll do extraordinary things like throwing themselves on rocks or slicing their leg as they try to dodge the pusher's attack.
Sort of reminds me of Batman's rope being cut and him slamming into the side of a building dislocating his shoulder and nearly breaking his legs to avoid falling 10 more stories to his death.
Maybe...RigaMortus2 said:In other words, Mechanics before Story
What's lethal about a bottomless pit?med stud said:#1 Bottomless pits and lava are very lethal in reality.
med stud said:#1 Bottomless pits and lava are very lethal in reality.