Forest of Doom - IC Thread

Turn 2

You bury Bigleg under a stone cairn in accordance with the customs of his ancestors, dividing the money 5 ways (30gp to each PC except Eric).
You eat dinner and rest overnight with watches.

Day 2

The night passes peacefully, next morning dawns bright and warm. You break fast, conceal the campsite and head west, in the direction of Yaztromo's Tower...

Your walk to Yaztromo's takes you a couple of hours.
As the Tower is set back on the edges of Darkwood
Forest some 150ft. from the path, it is actually quite
difficult to find.

Day 2, ca 9am

The Tower itself is most impressive. It stands over
60ft. tall and is made of white stone. Several windows
can be seen at higher levels (the lowest are 25ft.
from the ground) and stone steps lead up to the beautifully
ornate oaken front door.

Looking a little apprehensive, Lirael the Sorceress ascends the stone steps and raps the haft of her long spear on the ornate wooden door.

You wait anxiously at the door while slow footsteps
descend from the Tower above. A small wooden slot
in the door opens and two eyes appear. "well, who
are you?" demands a grumpy voice.

You introduce yourselves, and tell your story
about meeting Bigleg the dying dwarf, his quest to recover Gillibran's
Warhammer for the Dwarves of Stonebridge, and your plan
to fulfil the quest.

Yaztromo:
"Ah yes", says the old sorcerer.
"I had heard that the good Dwarves of Stonebridge had
lost their fabled Warhammer. Without it, King
Gillibran is unable to arouse his people, despite the
fact that the Hill Trolls threaten the City.
Rumour has it that Gillibran's rival, the envious Dwarf King of
Mirewater, had sent a War Eagle to
Stonebridge to steal the Warhammer. This it managed
to do. However, on its return flight over
Darkwood Forest it was attacked by Death Hawks
and dropped the Warhammer into the forest. Two
Goblins found the Warhammer and, after a lot of
arguing about who should keep it, discovered that
the head unscrewed from the hilt. Each Goblin took
a piece of the Hammer and went his own separate
way. So I am afraid your problems have doubled. I
can tell you that the head is made of bronze and the
handle of polished ebony. Both pieces have the letter
G inscribed on them.
Your task is not an easy one. I wish you good luck."

Lirael:
"Perhaps you could assist us? We have Bigleg's gold, with which to
to buy some aids to defeat the monsters of Darkwood Forest and fulfil his mission."

She smiles coquettishly, fingers twining a lock of her long dark hair.

Yaztromo harrumphs.

"Well, if you are interested in buying some of my
stuff, you had better come up. I am Yaztromo". The
old man opens the door then turns and ascends the
spiral stone stairs that stand behind him. "Last one
in, shut the door behind you please", he calls back.
Yaztromo has a grey beard and wears tatty, plain white sorcerer's robes
with very little in the way of jewellery (two rings
adorn his middle and index fingers on his right hand).
The old man slowly climbs the stone steps that lead
to his study, stopping on more than one occasion to
get his breath back. Eventually you arrive at his
study, which is at the top of his Tower.
Shelves, cupboards and cabinets line the walls, all filled with
bottles, jars, weapons, armour and all manner of
strange artefacts. Yaztromo shuffles past the general
clutter and slumps in an old oak chair. He reaches
into his top pocket and produces a fragile pair of
gold-rimmed spectacles. Placing these on his nose he
picks up a piece of slate and chalk from the table next
to him and begins to write frantically. When he is
finished, he hands you the slate which reads:

Potions
Cure Light Wounds 30gp each
Hide from Animals 30gp each
Hide from Undead 30gp each
Magic Weapon (Oil) 30gp each
Pass without Trace 30gp each
Protection from Evil 30gp each
Sanctuary 30gp each
Shield of Faith 30gp each


GM: All are at Caster Level 1.

(tag PCs - feel free to interject earlier in the boxed text!) :)
 
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Kip enters in the middle of the party, paying attention to the craftsmanship of the walls, the upkeep, or lack there of, of the tower and the steps. He follows the others into the study and looks at the slate before shrugging and turning his attention to the assorted items on the shelves, in the cabinets and otherwise scattered about. Anything shiny will get a look, although anything daggerish will get a closer inspection, though he won't touch anything.
 

While en route to the tower, Paaq hums softly, using the tempo of a old baker's song to pace himself. "Say... Does anyone know much about this Yaztromo wizard? Friendly? Scatter-brained? Apt to turn people into newts?"

Paaq will enter the tower last, not for any anxiety, but through common curtesy, holding the door open for everyone, and closing it gently behind him.

Assuming Yaztromo has plenty available, Paaq will spend his share of Bigleg's gold on a potion of cure light wounds.
 

Kip enters in the middle of the party, paying attention to the craftsmanship of the walls, the upkeep, or lack there of, of the tower and the steps. He follows the others into the study and looks at the slate before shrugging and turning his attention to the assorted items on the shelves, in the cabinets and otherwise scattered about. Anything shiny will get a look, although anything daggerish will get a closer inspection, though he won't touch anything.

GM: The ornate tower is very solidly built, probably Dwarven construction.
Most of the items appear to be spell ingredients or mystic components amd devices for the creation of potions and other items. There a clump of dried bat wings, here eyes of newt in a pickle jar. No daggers, in fact few sharp objects at all.
 

While en route to the tower, Paaq hums softly, using the tempo of a old baker's song to pace himself. "Say... Does anyone know much about this Yaztromo wizard? Friendly? Scatter-brained? Apt to turn people into newts?".

GM: Lirael shrugs.

"I think I've heard all of those things about him! He's very old and wise, studied under the Grand Wizard of the Forest of Yore, I heard."

Assuming Yaztromo has plenty available, Paaq will spend his share of Bigleg's gold on a potion of cure light wounds

Yaztromo nods.

"I have plenty of those - always very popular!"

GM: Potion of clw to Paaq, cl 1, heals 1d8+1 hp.
 

Eric: "Divide that gold by five, I do not need it. Keena, do you know anything about this forest? What manner of creatures make their homes within, or if it has any properties we should be wary of?"

Keena: "I grew up in Darkwoods. If you wish to join me in returning the dwarf to the stone, I will attempt to tell you what I know."

The cairn finished and the dwarf safely sent off to his ancestors, Keena gives Eric her full attention. "I was raised along the tamer edges of the forest, but rumor and legend abounds about the deep woods. It is said there are many types of races and creatures that live in the deep woods. It is also said if you stray from the trails, the woods will devour you. There are some who even claim the deep woods is haunted."

PRESENT LOCATION AT TOWER:

Keena indicates she would like to purchase the potion Pass without Trace.
 


Eric Harper ignores the potions, and instead looks to Yaztromo for his wealth of knowledge.

"If we're to be traveling through the woods, is there any information you could give us to make the journey less perilous for us? Perhaps you know of a well hidden path, or a hidden grove in which to rest - away from the denizens of the wood. Also, can you tell us if it is true that the deep woods are haunted, or if it is just a wild rumor?"

The paladin knows that the wizard, who has presumably lived here quite some time, should know more about the woods than he has already told us.
 

Eric Harper ignores the potions, and instead looks to Yaztromo for his wealth of knowledge.

"If we're to be traveling through the woods, is there any information you could give us to make the journey less perilous for us? Perhaps you know of a well hidden path, or a hidden grove in which to rest - away from the denizens of the wood. Also, can you tell us if it is true that the deep woods are haunted, or if it is just a wild rumor?"

The paladin knows that the wizard, who has presumably lived here quite some time, should know more about the woods than he has already told us.

Yaztromo nods, rubbing his chin.

"Haunted? Yes, they do say so. It's best to stick to the paths in the Deep Woods, for few who stray from them ever return. Some say the trees take them..."

He looks thoughtful.

"You may find rest within the Forest, but I cannot give you directions to any safe haven. I'm sorry."
 

Jonath Cailan:

Your walk to Yaztromo's takes you a couple of hours. As the Tower is set back on the edges of Darkwood Forest some 150ft. from the path, it is actually quite difficult to find.

"I've never really been one much for forests, meself. But still, what's adventure for if not to bring yeh to somethin' new where yeh've never been, eh?"

Turning to Paaq, Jonath shrugs. "I've never met this Yaztromo. We had a wind-caller on my ship once, but he was only takin' passage, so he didn't stay long. No, I've not spent much time around those as spend their days callin' down lightnin'."

Yaztromo:
Each Goblin took a piece of the Hammer and went his own separate
way. So I am afraid your problems have doubled. I can tell you that the head is made of bronze and the handle of polished ebony. Both pieces have the letter G inscribed on them.

"Hah! Findin' a gavel in a grove must not be a hard enough task; I'm thinkin', the dwarf's spirit wants us to work for our pay. Well, then, if it's two pieces we must find, then it's two pieces we must find!"

"An' if yeh don't mind, what does the 'G' rune represent? Can yeh draw out what the pieces look like?"

Eric said:
"If we're to be traveling through the woods, is there any information you could give us to make the journey less perilous for us? Perhaps you know of a well hidden path, or a hidden grove in which to rest - away from the denizens of the wood. Also, can you tell us if it is true that the deep woods are haunted, or if it is just a wild rumor?"

"An' maybe a bit more important, do yeh have any ideas where to find the goblins? There a spot they like to roost?"
 

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