Turn 2
You bury Bigleg under a stone cairn in accordance with the customs of his ancestors, dividing the money 5 ways (30gp to each PC except Eric).
You eat dinner and rest overnight with watches.
Day 2
The night passes peacefully, next morning dawns bright and warm. You break fast, conceal the campsite and head west, in the direction of Yaztromo's Tower...
Your walk to Yaztromo's takes you a couple of hours.
As the Tower is set back on the edges of Darkwood
Forest some 150ft. from the path, it is actually quite
difficult to find.
Day 2, ca 9am
The Tower itself is most impressive. It stands over
60ft. tall and is made of white stone. Several windows
can be seen at higher levels (the lowest are 25ft.
from the ground) and stone steps lead up to the beautifully
ornate oaken front door.
Looking a little apprehensive, Lirael the Sorceress ascends the stone steps and raps the haft of her long spear on the ornate wooden door.
You wait anxiously at the door while slow footsteps
descend from the Tower above. A small wooden slot
in the door opens and two eyes appear. "well, who
are you?" demands a grumpy voice.
You introduce yourselves, and tell your story
about meeting Bigleg the dying dwarf, his quest to recover Gillibran's
Warhammer for the Dwarves of Stonebridge, and your plan
to fulfil the quest.
Yaztromo:
"Ah yes", says the old sorcerer.
"I had heard that the good Dwarves of Stonebridge had
lost their fabled Warhammer. Without it, King
Gillibran is unable to arouse his people, despite the
fact that the Hill Trolls threaten the City.
Rumour has it that Gillibran's rival, the envious Dwarf King of
Mirewater, had sent a War Eagle to
Stonebridge to steal the Warhammer. This it managed
to do. However, on its return flight over
Darkwood Forest it was attacked by Death Hawks
and dropped the Warhammer into the forest. Two
Goblins found the Warhammer and, after a lot of
arguing about who should keep it, discovered that
the head unscrewed from the hilt. Each Goblin took
a piece of the Hammer and went his own separate
way. So I am afraid your problems have doubled. I
can tell you that the head is made of bronze and the
handle of polished ebony. Both pieces have the letter
G inscribed on them.
Your task is not an easy one. I wish you good luck."
Lirael:
"Perhaps you could assist us? We have Bigleg's gold, with which to
to buy some aids to defeat the monsters of Darkwood Forest and fulfil his mission."
She smiles coquettishly, fingers twining a lock of her long dark hair.
Yaztromo harrumphs.
"Well, if you are interested in buying some of my
stuff, you had better come up. I am Yaztromo". The
old man opens the door then turns and ascends the
spiral stone stairs that stand behind him. "Last one
in, shut the door behind you please", he calls back.
Yaztromo has a grey beard and wears tatty, plain white sorcerer's robes
with very little in the way of jewellery (two rings
adorn his middle and index fingers on his right hand).
The old man slowly climbs the stone steps that lead
to his study, stopping on more than one occasion to
get his breath back. Eventually you arrive at his
study, which is at the top of his Tower.
Shelves, cupboards and cabinets line the walls, all filled with
bottles, jars, weapons, armour and all manner of
strange artefacts. Yaztromo shuffles past the general
clutter and slumps in an old oak chair. He reaches
into his top pocket and produces a fragile pair of
gold-rimmed spectacles. Placing these on his nose he
picks up a piece of slate and chalk from the table next
to him and begins to write frantically. When he is
finished, he hands you the slate which reads:
Potions
Cure Light Wounds 30gp each
Hide from Animals 30gp each
Hide from Undead 30gp each
Magic Weapon (Oil) 30gp each
Pass without Trace 30gp each
Protection from Evil 30gp each
Sanctuary 30gp each
Shield of Faith 30gp each
GM: All are at Caster Level 1.
(tag PCs - feel free to interject earlier in the boxed text!)
You bury Bigleg under a stone cairn in accordance with the customs of his ancestors, dividing the money 5 ways (30gp to each PC except Eric).
You eat dinner and rest overnight with watches.
Day 2
The night passes peacefully, next morning dawns bright and warm. You break fast, conceal the campsite and head west, in the direction of Yaztromo's Tower...
Your walk to Yaztromo's takes you a couple of hours.
As the Tower is set back on the edges of Darkwood
Forest some 150ft. from the path, it is actually quite
difficult to find.
Day 2, ca 9am
The Tower itself is most impressive. It stands over
60ft. tall and is made of white stone. Several windows
can be seen at higher levels (the lowest are 25ft.
from the ground) and stone steps lead up to the beautifully
ornate oaken front door.
Looking a little apprehensive, Lirael the Sorceress ascends the stone steps and raps the haft of her long spear on the ornate wooden door.
You wait anxiously at the door while slow footsteps
descend from the Tower above. A small wooden slot
in the door opens and two eyes appear. "well, who
are you?" demands a grumpy voice.
You introduce yourselves, and tell your story
about meeting Bigleg the dying dwarf, his quest to recover Gillibran's
Warhammer for the Dwarves of Stonebridge, and your plan
to fulfil the quest.
Yaztromo:
"Ah yes", says the old sorcerer.
"I had heard that the good Dwarves of Stonebridge had
lost their fabled Warhammer. Without it, King
Gillibran is unable to arouse his people, despite the
fact that the Hill Trolls threaten the City.
Rumour has it that Gillibran's rival, the envious Dwarf King of
Mirewater, had sent a War Eagle to
Stonebridge to steal the Warhammer. This it managed
to do. However, on its return flight over
Darkwood Forest it was attacked by Death Hawks
and dropped the Warhammer into the forest. Two
Goblins found the Warhammer and, after a lot of
arguing about who should keep it, discovered that
the head unscrewed from the hilt. Each Goblin took
a piece of the Hammer and went his own separate
way. So I am afraid your problems have doubled. I
can tell you that the head is made of bronze and the
handle of polished ebony. Both pieces have the letter
G inscribed on them.
Your task is not an easy one. I wish you good luck."
Lirael:
"Perhaps you could assist us? We have Bigleg's gold, with which to
to buy some aids to defeat the monsters of Darkwood Forest and fulfil his mission."
She smiles coquettishly, fingers twining a lock of her long dark hair.
Yaztromo harrumphs.
"Well, if you are interested in buying some of my
stuff, you had better come up. I am Yaztromo". The
old man opens the door then turns and ascends the
spiral stone stairs that stand behind him. "Last one
in, shut the door behind you please", he calls back.
Yaztromo has a grey beard and wears tatty, plain white sorcerer's robes
with very little in the way of jewellery (two rings
adorn his middle and index fingers on his right hand).
The old man slowly climbs the stone steps that lead
to his study, stopping on more than one occasion to
get his breath back. Eventually you arrive at his
study, which is at the top of his Tower.
Shelves, cupboards and cabinets line the walls, all filled with
bottles, jars, weapons, armour and all manner of
strange artefacts. Yaztromo shuffles past the general
clutter and slumps in an old oak chair. He reaches
into his top pocket and produces a fragile pair of
gold-rimmed spectacles. Placing these on his nose he
picks up a piece of slate and chalk from the table next
to him and begins to write frantically. When he is
finished, he hands you the slate which reads:
Potions
Cure Light Wounds 30gp each
Hide from Animals 30gp each
Hide from Undead 30gp each
Magic Weapon (Oil) 30gp each
Pass without Trace 30gp each
Protection from Evil 30gp each
Sanctuary 30gp each
Shield of Faith 30gp each
GM: All are at Caster Level 1.
(tag PCs - feel free to interject earlier in the boxed text!)

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