Forest of Doom - IC Thread

[sblock=OOC]I do most of my posting from work, since time from home can be scarce. Those 'Honey Do' lists can be murder. So if I go a day or two without posting, that's the reason why.[/sblock]

GM OOC: Daily posting from work 5 days/week would be fine. I'm happy to slow it down over the weekend.
 

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Jonath Cailan:

"It's like out of one of the fae tales my mother used to tell - just lacking the pulled candies and the wart on her nose," says Paaq, poorly trying to lessen the tension. "I dislike relying on first impressions though; she may answer some questions for us, and leave us be if we don't threaten her."

Jonath *snrks* once, quietly. "Aye - we'd best be on the lookout for black cats and broomsticks, too." He thinks a moment, "An old woman, living alone in a goblin-infested forest, well, she's either ne'er been found by the goblins, has an agreement o' sorts with them, or has sufficiently scared them into leavin' her alone."

"We found her easy enough, so I suspec' the first ain't it. That leaves 50-50 odds on her bein' against our purpose here. I like those odds, but ..."

Jonath pauses for a moment, and tries to recall any local stories he might have heard about such a woman. (Knowledge (Local), Trained.)
 

Eric Harper straps his shield to his back and motions for the rest of the party to quiet down, "Even a woman so dressed, and with such evidence piling against her should be considered a woman before a monster, and only considered a threat when it is no longer deniable."
He takes to the front of the group, centers his Detect Evil toward the hut, has a look around, and then a look back to his companions.

"I suggest," he inclined, "that you not produce hostile intentions until your hands are forced." With this, he takes a step into the clearing, headed for the hut, but keeping a wary eye about for danger.
 
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"Well said, Eric," says Paaq. "No point burning bridges before we know if we can cross or not. Let's see if the woman can help."

Just the same, Paaq steps a short distance to the side so the rest of the group isn't too clustered.
 

Jonath Cailan:



Jonath *snrks* once, quietly. "Aye - we'd best be on the lookout for black cats and broomsticks, too." He thinks a moment, "An old woman, living alone in a goblin-infested forest, well, she's either ne'er been found by the goblins, has an agreement o' sorts with them, or has sufficiently scared them into leavin' her alone."

"We found her easy enough, so I suspec' the first ain't it. That leaves 50-50 odds on her bein' against our purpose here. I like those odds, but ..."

Jonath pauses for a moment, and tries to recall any local stories he might have heard about such a woman. (Knowledge (Local), Trained.)

GM: There are certainly tales of evil witches who live in Darkwood Forest and steal babies, cook children in ovens, and suchlike. Think Hansel & Gretel type stuff. Nothing specific though.
 

Eric Harper straps his shield to his back and motions for the rest of the party to quiet down, "Even a woman so dressed, and with such evidence piling against her should be considered a woman before a monster, and only considered a threat when it is no longer deniable."
He takes to the front of the group, centers his Detect Evil toward the hut, has a look around, and then a look back to his companions.

"I suggest," he inclined, "that you not produce hostile intentions until your hands are forced." With this, he takes a step into the clearing, headed for the hut, but keeping a wary eye about for danger.

GM: When Eric concentrates and steps closer he can detect Evil from the hut; after a moment he can affix it as a single faint aura of evil, apparently emanating from the old woman, who is still sitting in her chair...

Move Silently roll for Eric to avoid notice by the Witch. Modifier should be -4 not -6 sorry, as Eric had specifically strapped his shield to his back. He rolls 8, -4 for scalemail = 4. The Witch rolled 19 on her Listen Check, +3 for Skill = 22. That was modified by -6 (60' range), -5 (Distracted) and -1 (for listening through window) making DC 10, he needed 14+ not to be heard.

GM: The Witch suddenly looks up, transfixing Eric with her Evil Eye! And suddenly he feels very very sleepy...

Will Save vs DC 14, rolled a '1'.

GM: Back in the trees, the others see Eric suddenly slump and fall to the ground, comatose.
 
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Kip watches Eric approach. His hands hovering above the handles of the daggers in his belt. Eric's approach is watched carefully until he slumps over.

Oh, for the love of....

Kip draws his daggers and attempts to move around the edge of the clearing quietly, in an attempt to perhaps get to the other side of this old crone while maintaining what cover might be available.

OOC: Hide +4 Move Silently +5
 

GM: Kip starts moving around the clearing, I'll take it Kip is taking-10 as you haven't rolled, so Hide 14 Move Silent 15.

As Kip moves round the edge of the cleared area, he can see round the back of the Witch's hut - there does not appear to be any door on that side, mostly just blank wood, slightly green with mould, but there is a second open window, matching the one on the door side.

The others can see through the window as the old woman stands up and heads towards the door of her hut.
 

"Eric!" shouts Paaq, although he doubts a loud noise would wake a magically induced slumber. The stout man rushes to his comrade's side as he pulls out his shield. He grabs Eric's shoulder and tries to shake him awake, keeping the shield between the hut and the fallen paladin.
 

GM: Paaq moves forward towards Eric, shouting and unlimbering his shield - I will now roll Initiative!

Initiative Roster
Eric +0 - SLEEPING
Paaq +2
Jonath +3
Kip +3
Keena +3
Lirael +6
 
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