ForgedAnvil
Explorer
Just add a reference-only property "underwater".
Can do, keeps it simple
Update: and done, v1.55 has this feature added
Last edited:
Just add a reference-only property "underwater".
If this has already been asked and answered I apologize.
Are there plans to include the Adventures League backgrounds into the sheet (beyond adding them in as a custom)?
http://dndadventurersleague.org/wp-content/uploads/2015/04/Mulmaster-Bonds-and-Backgrounds.pdf
http://dndadventurersleague.org/wp-content/uploads/2015/07/Hillsfar-Regional-Character-Options.pdf
First I want to say what a wonderful job you have done with putting this together and keeping it up-to-date with bug fixes and new content. I just wanted to point out a couple of things that I found while playing around with the latest version (1.54).
1. On the Start tab in section 11. Attacks - When you select any of the spell attacks and try to change the damage field with an override, it continues to display the default value (see spell).
2. In the Detail Section - For a Sorcerer with Draconic Bloodline - It is showing the Hit Point increase 1/level higher than it should but is calculating correctly in the HP section.
EX. At level 1 it is saying Hit point maximum increases by 2 when it should be 1, at level 2 it is saying 4 when it should be 2, etc.
3. This is more of a request - In the section 8. Coinage - Instead of having a Total column change the name to Stored or the like. This way when the character uses some coins on his/her character they only need to update 1 column and not both.
Again these are minor things and as a whole this sheet is an invaluable tool for me and many others. Keep up the good work and 'Forge' on.
In version 1.54 my monk (Level: 9, Wisdom: 20) is showing a KI save DC of 19, but the player's handbook (page 78) says that "KI save DC = 8 + your proficiency bonus + your Wisdom modifier", so it should be 17 (8 + 4 + 5). Please fix this when you can. Thanks.
Great tool. I'm so glad you've put all the energy and effort into this. It makes my games so much easier. I know it is just aesthetics but is there anyway we can put a space between Class 1 and Class 2 features for multi-class characters. I'd also like to see the passive in passive Perception capitalized. I also think the two word weapons would look better if they were both capitalized. I'd like to see Short Sword not Short sword. I know aesthetics is personal. These might just be my personal preferences. Once again, thanks for this tool.