Christopher Lambert said:
Magic is very common in 3e. As a 3e-designed setting, Eberron fits the rules better.
I dunno I think this is an interpretive illusion. I don't find magic to be very common in any 3e game. I think the commonality of magic is simply part of the story the DM develops.
Talking about Uber NPCs said:
Easier said than done. You know they're there, and they can do your job better than you. There's little point of playing an adventure such as "City of the Spider Queen" when the Chosen of Mystra could do the job for you.
Yeah, great idea, at work I will stop doing stuff because my boss can do web application security better tham me. I figure he can do the job for me. Oh wait, he has other, bigger fish to fry, like really complicated exploits. Hrm. Maybe I should keep doing stuff. The flaw in the above logic is that while it correctly assumes that there is a number of dogooders of varying skill level, it fails to consider that there is an equal and opposite number of dobadders. The assumption being that the only problem in the world is one confronting the players.
This is a result of metagame thinking. The player knows that in real life the DM probably only has one problem to throw at the player characters. So what the player does is projects this real world knowledge into the game and assumes that said challenge is the only one of consequence at the moment in the game world. This is when the question as to why the uber characters are not taking care of said problem arises. If we re-examine the nature of the world we find that there are many other problems pressing the resources of those who fight for "good" in the forgotten realms.
Lets see, we have the problems with City of the Spider Queen, we have the Phaerimm, we have the Zhents up to their old tricks, we have King Olbuld Many Arrows prepping to take over stuff in the north when millions of march out of the Spine of the World because there is not enough food in the mountains, we have the machinations of the behind the scenes events of the Thayans, The Yuan Ti, and the Xanthanr's Guild, we have the cult of the dragon consolidating power around the Well of Dragons, we have Cormyr in chaos because the king is 3 and too many people want the throne, and the list goes on.
Yeah, the Uber characters can handle all that. Sure. /sarcasm. If it were just one guy with a lot of power causing the big problem, then yeah, the chosen or whoever could take care of it. But almost all of the operations listed above are happening on an organisational or distributed scale. There are just too many evil doers for 12 really poerful people to take on.
Its the age old superman question. If you are superman, who do you help first? You are not going to be able to get everywhere and stop every evildoer or save everyone. The same is true for the Uber NPCs. Achilles can only kill one man at a time. He still needs an army to win the war.
PS IMO the FR pantheon is too big and redundant.
Well see thats the problem. There is no FR pantheon. There are the FR Pantheons. The gods in FR are made up of pantheons that have clashed, been absorbed, killed off and mixed up. In truth this is very realistic its a pattern that shows up all over our world. I mean Mithras was Babylonian but he was worshiped by many many Romans. The Romans did not all worship the Roman gods. There were numerous cults from different cultures all over the empire.
(Err... and someone kill Eilistraee. Please.)
Trust me my friend, FR gets a lot better if you look at the game setting and the novels as two different worlds. When you do this, you get control over Eilistraee, because none of that stuff in the novels ever happened. I would suggest not reading the novels if they make it hard to separate your game from the author's imagination.
I like reading the Drizzt books, they are fun. But don't think for a minute I am going to let it change my FR game.
The novels do not advance the setting. The setting books do. The setting may draw on some of the stories of the novels, but it comes down to what the setting book says. For example, if you try to use the novels and the setting books to figure out what happened to Tilverton, you will get about 3 different stories. All of them vastly different. I get to choose what happens also. If I don't like the Shadowvar coming back, they don't come back. If I don't want Cormyr in Chaos, the chaos gets sorted out right quick.
TRust me, forget about the novels. Think of it as published fanfic cause thats what it is.
The Eberron deities are much better. They don't interfere, they will never create a Chosen, they will never appear as an avatar, they rarely (if ever) talk, they don't spark racial wars over petty dislikes,
But the reason Greek mythology is so great is because the Greek gods do all the stuff you said the Eberron gods didn't. Oh wait we were talking about the FR deities... who behave the exact same way. Hmmmm...
Aaron.