Raven Crowking
First Post
It's because talking about the slaughter of sacred cows is flame bait.
Hrm.
To everybody so far who has actually contributed to the discussion in some meaningful way: hey, thanks!
To everybody who has taken the time to post some bit of reactionary nonsense that boils down to, "the OP doesn't like missing his attack rolls, and that makes him a whiney-baby," thanks for being so thoughtful and "mature."
I believe that (in this case, at least) discussing motive is essential to discussing merits, personally. And that is contributing to the discussion in a meaningful way.
The "highs" and "lows" of the game system are tied together, rather like a teeter-totter. You can move the fulcrum point, but to some degree, how disappointed a player can be by failure is intrinsically tied to how wowwed a player can be by success. Removing one automatically devalues the other.
You cannot devalue the effects of randomness in one direction only. If you don't want the disappointment of missing, you are better off dispensing with randomness altogether and going with the thrill of clever strategy using fixed resources.
IMHO, at least.
RC
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