And so it begins...
The gnome sized elementals (e1 and e2 on map) stride forward brooms held ready and begin to gather the treasure as you all watch from outside the door. They swirl up a cloud of dust as they move. It forms into a vague man-shape that begins to move purposefully and then to take on a horrific aspect that causes the hair on the back of your neck to rise. The skull on the bier at the back of the room also begins to rise slowly into the air.
OOC: DC16 Fort saves for all. I'll give you all a free action since you were ready for trouble and you can have initiative in the order you post, so post a standard action and a full round of actions.
[sblock=If you fail the save]Please roll 1d4 for str damage, 1d4 for dex damage and 1d4 for con damage for your self.[/sblock]
[sblock=Grackle]You may pick four items from the room that the elements have placed in a pile at your feet so far. There could be something useful in the treasures. Feel free to read the sblock for Logan above for the list.[/sblock]
[sblock=Successful DC20 knowledge religion check]The swirling dust is in fact an undead a Ghost.[/sblock]
[sblock=Successful DC20 knowledge arcane check]The skull is an arcane construct similar to a golem and likely immune to many spells.[/sblock]