Grackle Granitetop
Grackle gibbers in worry and disgust, feeling like he might have to puke, but even so, he manages to gibber out some Gnomish words of power and blast the ghastly ghost with magical bolts of force, muttering
"Go away, go away! Grackle no like!" He backs away after a few moments gibbering. He also gnashes out in rough Terran
"Rocks smash that skull! Smash now!" The gnome-sized piles of rocks slide forward to pound at the skull with what amounts to arms on them, but apparently with little effect.
As the gnome retreats, he realizes something and says to the rest of the group
"Umm, magic skull kinda remind Grackle of bone-golems, dunno what kinda magic will work on it....so smashy-smashy!"
[sblock=ooc]I guess the elementals will have pushed/carried the great sword, gem-tipped spear, tower shield, and spear over to the pile in front of Grackle.
Dang, I had an average chance of passing, but the dice weren't with Grackle this time...... A 10 total on my Fortitude save.
1d20+6=10
Took 1 Strength damage, 3 Dexterity damage, and 1 Constitution damage. Reduces my Strength to 7, Dexterity to 15, and Constitution to 15.
1d4=1, 1d4=3, 1d4=1
Got a 26 on the Knowledge (Arcana) check.
1d20+10=26
Grackle casts Magic Missile at the ghost, as it seems to weaken him with its ghastly presence, so he wants to make it go away as fast as he can. 20 damage.
5d4+5=20
His second turn or action or whatever is to cast Magic Missile again at the ghost, for 19 damage this time. Then he backs away, climbing up the wall with his Cloak of Arachnida to get out of sight if possible.
5d4+5=19
Small earth elementals move up and attack the skull. A 12 and 23 to-hit, for 12 damage each. I forgot to factor in the extra strength of Augment Summoning into the first damage rolls, but did factor it into the attack rolls. Subtract 4 from each elemental's attack and damage roll if the skull is really airborne, due to Earth Mastery, or add 1 if the skull is still on the ground/whatever.
1d20+7=12, 1d6+4=9, 1d20+7=23, 1d6+4=9
Second turn's attacks for the elementals were a 23 to-hit for 10 damage, and a 20 to-hit for 8 damage, before factoring in any modifiers from Earth Mastery.
1d20+7=23, 1d6+7=10, 1d20+7=20, 1d6+7=8
I have to dig through the thread to find Grackle's current status/spell slots.....I think I listed them sometime in the last month or two, but can't remember for sure........ The numbers and spells I have listed here and in my character-sheet file might not be up-to-date, since I can't remember if we rested since the last time I updated Grackle's status.
Active Effects: Mage Armor (9 hours), Shield (9 minutes), False Life - 10 (3 hours), Resist Energy - Acid 20 (cast once on everyone, 90 minutes).
Spell Slots Remaining: 6/6 0-level, 2/7 1st-level, 0/7 2nd-level, 4/7 3rd-level, 2/5 4th-level.[/sblock]