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Forked Thread: Scotley's Tomb of Horrors 3.5 Continued

[sblock=@Leif]Theres a mass prot energy as a 3rd lvl spell in the SC. And acid is always a good one to choose in a trap filled dungeon :D[/sblock]
[sblock=Vertexx69]I guess my copy of the SC is defective then, because it's not in the alphabetical listing of spells, nor is it on the cleric's spell list! Can you give me a page number for it?[/sblock]
 

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its resist energy, mass on pg 174 :cool: my bad, but 20 less acid from the entire party is better than only 1 or 2 taking none IMHO.
 
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Zorn calls forth the innate magical energy within him to strengthen his defenses.

url=http://invisiblecastle.com/roller/view/2223998/]1d10+9=12[/url

OOC: casts false life for 12 temp HP.
 



Fin will move forward intent on finding any hidden traps that the others might trigger. He will stop at the silent door and spend some time looking over the device for any visible locks or traps.
 

@ ren - see post 621 at the top of the page for the answer to your last post. We were just trying to decide how to prepare for theacrid smell coming from the other side of the door.

OOC - I don't know if we want to (very quickly) let the cleric re-memorize resist acid mass in place of protection from acid before we go in?
 

Being a master of travelling through tombs and other ruins, Fin has come across a wide variety of dangerous and deadly obstacles in his adventuring career. The dwarf takes a deep breath and tries to inhale only the tracest amount of the noxious fumes to get a better understanding of the danger ahead.

[sblock=OOC]
Fin tries to determine if he can make out what kind of smell this is... CRIT!
Know (dungeon) (1d20+5=25)
[/sblock]
 

[sblock=OOC note]I'm confused. Grackle already said he can protect the group from acid damage, and just basically asked if he should. Why are we discussing waiting around for the cleric to prepare Mass Resist Energy when Grackle can just cast Resist Energy once on everyone? He's a sorcerer, so he's got spell slots out the wazoo.[/sblock]
 

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