ooc: The construct appears at i-6, flanking with Rurick, and attacks. If that particular skeleton is already dead, try to position it where it can do the same (get a flanking bonus and draw attacks to itself), knowing that the power´s range is 30 feet thanks to overchannel´s caster level boost.
When appearing, it attacks:
Small Construct
Hit Dice: 1d10+10 (15 hp) Initiative:+2 Speed: 30 ft. (6 squares) Armor Class: 18 (+2 Dex, +5 natural, +1 size), touch 13, flatfooted 16 Base Attack/Grapple: +2/–1 Attack: Slam +3 melee (1d6+3) Full Attack: Slam +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: construct traits, darkvision 60 ft., low-light vision Saves: Fort +0, Ref +2, Will +0 Abilities: Str 15, Dex 15, Con —, Int —, Wis 11, Cha 10 Skills — Feats:—
(I´ve selected the Improved natural attack option).
Construct´s
attack (including flanking bonus): 12+5=17 AC, damage 8
edit: I Forgot to mention Nodis´ actions! He tries to get the psionic focus back, but fails.
IC: Nodis pretty much remains very still, with an expression of intense concentration, fear and excitement on his face.