Round 5
Quickly, Korosh loads another bolt into his crossbow, while taking as little distance as necessary from the advancing kobold. He points his crossbow at the creature's chest and pulls the trigger. The kobold drops its spear and grasps the bolt protruding from its chest, eyes going blank moments before the small humanoid collapses into the snow.
Pendrin carefully aims at the weasel and shoots an arrow, hoping not to hit Cade. He succeeds in the latter, but unfortunately also misses the weasel.
The dire weasel sucks more blood out of the cleric's shoulder, who barely stays conscious, fighting against the dizziness caused by the blood loss. His face is growing pale already.
Faedalar wonders, what the kobolds have done to this poor animal to fill it with such aggressions and hatred. Still, he cannot let his companion die and therefore punches his sickle deep into the weasel's back. Under the combined wounds, the beast fades into unconsciousness, losening its grip on Cade's shoulder and falling limply to the ground, blood spilling from its heavy wounds.
Cade drops to his knees, he really looks like he is in a bad shape now. The badger he summoned to help licks some blood from the weasel's wounds and disappears a few seconds later.
The fight is over, the enemies are defeated, and can be taken care of as desired.
Pendrin casts a healing spell on Korosh, realizing, that he cannot help Cade with it. The human's wounds close swiftly and he feels a lot better afterwards.
Encounter Award: 328 XP
Cade - unscathed, 5 points of Con damage
Faedalar - scratched
Nightwind - unscathed
Korosh - unscathed
Pendrin - unscathed
Quinn - unscathed
Soveliss - unscathed
Thorgar - lightly wounded
Hassan - lightly wounded
Heavy Warhorse - unscathed
kobold sorcerer - dead
three kobold warriors (right) - dying (2); dead (1)
three kobold warriors (left) - unscathed, sleeping (2); dying (1)
three kobold warriors (back) - dying (2); dead (1)
dire weasel - dying, -4 penalty to Str
unscathed - full hp
scratched - 91%-99% hp
lightly wounded - 76%-90% hp
moderately wounded - 51%-75% hp
seriously wounded - 26%-50% hp
critically wounded - 1%-25% hp
disabled - 0 hp
dying - -1 to -9 hp
dead - -10 hp
* wounded or healed last round