[FR] Silver Marches IC

Round 1

Pendrin, seeing the small humanoid begin the hostalities, starts singing a song of valor, that fills you with courage, while preparing his shortbow.

Your eyes are focused on the tracks left by the invisible creature, especially now as it seems to move forward leaping a small distance and smashing right into Cade's shield while turning visible, pushing him back a few feet with its enormous body mass. The creature looks like a gigantic weasel, about 10 feet long and even on four legs standing as tall as a human at the shoulders. While staggering to keep his balance, Cade realizes, that he has successfully blocked the attack of the giant animal.

Only moments thereafter he feels the touch of a hand on his shoulder, when Faedalar lays the spell upon him.

Soveliss readies his bow and loses an arrow on the enemy spellcaster from atop the cart, but his shot is taken too quick and the arrow goes wild unfortunately.

The small humanoid then screams loudly in a high-pitched voice, it almost seems like he is going to alarm someone. He then casts another spell and another pair of missiles fly past Korosh and burn into Faedalar's chest, hurting him badly.

You hear heavy foot stomps from behind and a grumbling voice, that must be Thorgar's.

Cade steps back from the towering animal and touches Korosh while uttering a prayer to Tyr. The wounds, the human sustains, close partially from the magical healing spell. He then draws his sword and readies himself for combat.

Korosh sees his chance now to hit the sleek beast with his necromantic ray and takes it. The creature growls in pain as the coruscating ray hits it, draining away its strength.

Quinn stays in position to guard the rearmost cart from any reinforcements, that might arrive soon.

Hassan also keeps watch at the back of the caravan.

Then you notice the snow around the caravan to move at some spots at both sides and more of the scaly humanoids emerge from their hiding places. Like the other one in front of the caravan, they wear simple fur clothing, but these also carry shields and small spears. They seem to have been buried within the snow. You wonder for a moment, how they could stand the freezing cold, but that's not important now. A total of six is readying their weapons to attack you.

21 Pendrin
20 four-legged creature
20 Faedalar
17 Soveliss
17 small humanoid (spellcaster)
16 Thorgar
14 Nightwind
13 Cade
9 Korosh
6 Quinn
4 Hassan
1 six small humanoids

Cade - unscathed, inspired courage, guidance
Faedalar - seriously wounded *, inspired courage
Nightwind - unscathed, inspired courage
Korosh - moderately wounded *, inspired courage
Pendrin - unscathed, inspired courage
Quinn - unscathed, inspired courage
Soveliss - unscathed, inspired courage

Thorgar - unscathed, inspired courage
Hassan - unscathed, inspired courage
Heavy Warhorse - unscathed, inspired courage

small humanoid (spellcaster) - unscathed
six small humanoids - unscathed
four-legged creature - unscathed, -4 penalty to Str

unscathed - full hp
scratched - 91%-99% hp
lightly wounded - 76%-90% hp
moderately wounded - 51%-75% hp
seriously wounded - 26%-50% hp
critically wounded - 1%-25% hp
disabled - 0 hp
dying - -1 to -9 hp
dead - -10 hp

* wounded or healed last round
 

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Cursing under his breath, Soveliss readies another arrow. This time he tries to time the shot so it will arrives as the spellcaster kobold begins to cast a spell.
 

Korosh laughs, and speaks in Draconic "Is this all the forces at your disposal? Pathetic." Than he casts sleep into the largest group of kobolds.
 

Letting out an inspired series of curses in Celestial, Cade rushes to Faedalrs side, and calls upon Tyr's divine might again, patching wounds in his side.

OOC: Dropping Bless to cast Cure Light Wounds, 1d8+2 HP Healed. MEDIC!
 

Round 2

Pendrin fires an arrow at the meanest-looking kobold on the right side, sending the small humanoid to the ground with his well-aimed shot.

The dire weasel follows Cade and tries to bite him, but is again repelled by the cleric's shield.

Faedalar casts a healing spell on himself and his wounds close completely.

Soveliss points his bow at the kobold sorcerer and aims carefully, waiting for his next move.

The kobold sorcerer, however, does not seem to do anything but flash an ugly grin in Korosh's direction.

Thorgar's heavy footsteps lead him to the right side of the caravan, where Pendrin has already dropped one of the kobolds, engaging the remaining two in melee.

Cade, realizing, that his spell won't be needed, instead attacks the weasel, but misses completely.

The kobold sorcerer's eyes narrow as Korosh starts taunting him and then as the human starts casting his spell, the kobold suddenly begins to cast himself. Soveliss, ready for this moment, still has his bow trained on the kobold and this time his arrow strikes true, flying into his shoulder and wounding him severely. The sorcerer struggles to retain his concentration, but fails and the magical energies dissipate from his fingers. Korosh continues casting his spell uninterrupted, keeping the three kobolds on the left side within view.

Just in case you don't know, sleep has a 1 round casting time now.

On the right side the two remaining kobolds fight against the dwarven guard, and you can hear Thorgar curse as one spear pierces his armor, but the wound is not much more than a scratch.

From the left, the other group of kobolds moves in towards Korosh, Cade and Faedalar, attacking each of them. Only Korosh gets hit, still busy casting his spell, and bites his teeth to maintain concentration, the spell slowly slips from his mind, but a surge of adrenalin keeps him going and he continues the casting. However, he is in pretty bad shape again.

Quinn and Hassan give warning shouts from the back, where three more enemies are sighted now, and engange them. Quinn swings his rapier against one of the kobolds, but barely misses, while Hassan sends his warhorse into battle, which promptly smashes one of the scaly humanoids with one of its mighty hooves. He cannot bring his scimitar into a good position to attack himself, tho.

21 Pendrin
20 dire weasel
20 Faedalar
16 Thorgar
14 Nightwind
13 Cade
9 Soveliss
9 kobold sorcerer
9 Korosh
1 three kobold warriors (right) (1 down)
1 three kobold warriors (left)
1 three kobold warriors (back) (1 down)
1 Quinn
1 Hassan

Cade - unscathed, inspired courage, guidance
Faedalar - unscathed *, inspired courage
Nightwind - unscathed, inspired courage
Korosh - seriously wounded *, inspired courage
Pendrin - unscathed, inspired courage
Quinn - unscathed, inspired courage
Soveliss - unscathed, inspired courage

Thorgar - lightly wounded *, inspired courage
Hassan - unscathed, inspired courage
Heavy Warhorse - unscathed, inspired courage

kobold sorcerer - moderately wounded *
three kobold warriors (right) - unscathed (2); dying (1) *
three kobold warriors (left) - unscathed (3)
three kobold warriors (back) - unscathed (2); dying (1) *
dire weasel - unscathed, -4 penalty to Str

unscathed - full hp
scratched - 91%-99% hp
lightly wounded - 76%-90% hp
moderately wounded - 51%-75% hp
seriously wounded - 26%-50% hp
critically wounded - 1%-25% hp
disabled - 0 hp
dying - -1 to -9 hp
dead - -10 hp

* wounded or healed last round
 
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Cursing Again at his inability to hit weasel flesh, Cade plays combat medic with Korosh, trying to heal his wounds.

OOC: Dropping Bless to cast CWL for 1d8+2 HP. If he is somehow healed before I can reach him, I cast Summon Monster I to summon a Celestial Badger to attack the Weseal.
 

WhatKu, Cade can do a 5' step to get away from the weasel, but he will surely be threatened by at least one of the kobolds then, since he still needs to be able to touch Korosh. Cast defensively or just take the AoO? (I assume the latter, as Cade is fairly well-armoured.)
 

OOC: I don't believe it's quite my turn yet, but I'll try casting a Calm Animals on the weasel when it is. Sorry about not being here; my internet was knocked out yesterday by some heavy-duty wind.
 

No problem! I actually thought about doing that for you last turn, but I just chose a more simple action (and healing yourself seemed like an obvious choice anyways :)). And of course it's your turn, it always is. In case you got that wrong... we are doing actions on a round-by-round basis, that is you post actions for the next round after I have posted the last round's summary and then, when all actions have been posted, or enough time has gone by waiting for those (usually a day, sometimes two), the next round is summarized and it's your turn again to post actions, and so on. If I were resolving each individual action and not all in one go, those combats would take months! ;) You also don't have to post in initiative order, that's too cumbersome. Just post what your character is going to do next round, and I'll figure how to put that into context. :)
 
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