[FR] Spellfire Wielder feat?

You always get a save if the spell allows a save.

theoremtank said:
Another Question.

For the remaining power levels that do not get absorbed, do you give the spellfire wielder a saving throw on any left over effect? Or would you rule no saving throw since the spellfire wielder is intentionally trying to absorb the spell?
 

log in or register to remove this ad

Tabarnak Smokeblower said:
If the spell only has 20% of affecting you AND it only affects you by 20% of its full power, then it isnt really 20% anymore...

Sure it is. It's the remaining 20% of a spell that may or may not do a thing. If the spell's effects can be reduced with a percentage, then that's what I do. For example, if 1 level of a 5th level spell gets through, and that spell's effect is a -5 penalty to the target's saving throws, then the result is simply a -1 penalty to saves.

If I can't reduce a spell's effects like that, then I just use a percentage of success/failure.
 

Originally posted by theoremtank
---------------------------------------------------------------
Another Question.

For the remaining power levels that do not get absorbed, do you give the spellfire wielder a saving throw on any left over effect? Or would you rule no saving throw since the spellfire wielder is intentionally trying to absorb the spell?

---------------------------------------------------------------


Originally posted by rhammer2
---------------------------------------------------------------
You always get a save if the spell allows a save.
---------------------------------------------------------------


Would you decrease the save if only a percentage of the spell is taking effect?
 


An Example for clarity

So let's say the the character absorbs 2 levels of a 3rd level suggestion spell that a 9th level wizard casts at him.

That leaves 1/3 of the spell to affect the PC.

He is allowed a will saving throw to completely negate this remaining 1/3 of the spell (normal DC).

Lets say he fails. The spell is therefore still effective but...


The spell will only last for 3 hours (instead of 9) or until completed.



Does this sound good to everyone?

More examples might help...
 



Re: Re: An Example for clarity

Tabarnak Smokeblower said:


Either that or the spell still lasts 9 hours, but only has 33% chance of affecting the PC in the first place.

TS

So which sounds better?

DM's decision at random, or possibly BOTH 33% AND reduced duration
 

Re: Re: Re: An Example for clarity

buchw001 said:
So which sounds better?

Like I said before, for me, if I can reduce something in the spell by a percentage, I'll just do that. In this case, I can reduce the duration, so I'll stick with that. If I can't reduce anything, I'll use a % chance.

buchw001 said:
DM's decision at random, or possibly BOTH 33% AND reduced duration

I definately wouldn't do both.
 
Last edited:


Remove ads

Top