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Free Minded - OOC [closed]

infax

First Post
Welcome to the Free Minded Campaign OOC thread

This campaign has an already closed group. It is mostly a pen-and-paper game and this thread will contain most of the interaction going on outside the weekly gaming sessions. I hope ENWorld moderators won't have any problems with this thread hosting OOC stuff from a game that does not take place mostly on the "Talking the Talk" forum.

Now, for the players:
I hope to set up an adventure log here, as well as a list of current events (taht will evolve into a more or less accurate chronic of world events) and most out of table interaction like buying and selling magic items, private talks with NPCs outside of adventure time, quests to enter Prestige Classes or Guilds and finally, any other activity in the 1-year long interval between adventures.

Stay tuned for more in the following days. And few free to post any comment or interests for this current, first hiatus. :cool:
 
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Some Background

* The world has been dominated by the Illithid. Coming appearently from nowhere the Mind Flayers were suddenly at the key positions in most kingdoms and cultures. Human kings gave up their thrones for the Illithid, dwarven Elders sat the Mind Flayers at the head of their councils and Elven nobles swore allegiance to the mysterious "Elder Brains".

* The Illithid did not work alone, they commanded an army of different creatures brought with them for the netherworlds: Aboleth, Attach and Behir are some of the best known members of the Mind Fire army. And this army did strike. Although most ruling bodies fell without any shedding of blood, resisting rebels showed up almost everywhere in the continent the instant the Mind Flayers made themselves known. For 15 years this resistance was squashed and for the last 12 years, the Illithids only have to worry with minor interference to their ruling. So much so that their attention is now turned beyond this world and into another Plane.

* In the continent of Shaaradir, in the ancient human realm of Chaun, the once Free City of Bastillar is home to the Nightwolf Pack Adventuring Company. The company is formed by a several daring young men and women that seek to become greater than their commoner birthing would give them right. In a strongly stratified society the only hope of ascension besides mariage is adventuring life, and nigh invariably that is what put those fearless youngsters in the role of adventurers, mercenaries with a code and a strong bond to their small units.
 

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Hello, i am Alexandre, for those of you that will be reading this thread, and i am very sorry that lots of your fellow party mates will be posting here in ours home land lanquange.
I am playing Eban, Maund a fierce P.warrior
+INFAX

As i asked you before, i will learn all that i can about the Illithid, where they are, where they came from.
I will go after some adamantinium mines, information with the guild help if that still possible.
? you will could consider training for new power or feats, beside class table status.
 

infax said:
I hope ENWorld moderators won't have any problems with this thread hosting OOC stuff from a game that does not take place mostly on the "Talking the Talk" forum.

Nope there should be no issues, at least I have none. :) If you don't mind doing me a small favor by renaming your thread to included the OOC thread tag that would be appreciative. :) (It helps to keep everything uniformed.)

To do it, simply edit the first post. :)

Thanks,
BS
PbP Moderator
 

Done, Brother Shatterstone! And congrats on becoming a moderator on these boards. And did it happen btw? I still remember our first dialogues on that saddly interrupted Alsih2o game.
 

infax said:
Done, Brother Shatterstone!
Great it looks better than I could have hoped for. :)

infax said:
And congrats on becoming a moderator on these boards. And did it happen btw?
Thanks! :) and yeah I have full access of the PbP forms. :) As for how it happened I think I outposted everyone. :p

infax said:
I still remember our first dialogues on that saddly interrupted Alsih2o game.
Ahh! I knew I recognized the username but I wasn't sure... I've had lots of PbP games die, but I miss that one the most… It had the unique character, and interesting concept to be a classic…

Maybe I’ll look around for a replacement DM… I know that Loske still yearns to discover her heritage. :)
 

Year 1000 of the Eclypse Gate - Eban

As I mentioned to you last, you are likely to gain a level. In that case, you may spend skill points normally to acquire the Illithid's (and all Mind Fire members) language. It should be easy for Eban to find a teacher, even in those convoluted days to come.

As for the adamantine mines, a few are easy to learn about:

* The legendary adamantine mines of Keloth and Varn in the Halls of Dal-Krarg (the largest Dwarven Kingdom of the Shaaradir).

* The mines of Marsha near the Royal City of Chaun used to approvision the Royal armories.

* Also, the Giants in the South and the Wind Riders in the Black Earth are assumed to have means of procuring adamantine.

~~~~~~~~

Of the Illithid you acquire mostly common knowledge:
# Jarich, a Bardic Sage, is detached and unemotional enough to ignore Eban's political views, whatever they are. He answers coldly to the adventurer's questions in a way that leads him to believe that the aged Halfling is telling the truth.
## The Illithid are masters of the Mind Fire, an interplanar (Eban is unfamiliar with the term) army that has conquered the nigh-entirety of this World. Their supreme master is only referred to as Suffering - a name Jarich believes belongs to an ancient Illithid, although others believe the Mindflayers follow the Concept or a god going by that name.
## The Illithid have few adversaries: the roaming Goblin Horde, savages that attack anything that isn't of Goblin blood; the undead masters of the Land of Twelve Horrors; and some far away enemy known as the Lich Queen.
## The Illithid siege of power is the city of Lostlight, beyond the coast of Enos. Though the magical city is not their place of origin. The Mind Fire comes from another Plane - "a place far far away, further even than Teshell", Jarich explanes to Eban when he sees that his consultant can't understand the concept.

~~~~~~~~~~

About help from the guild:
It all hinges on Eban's position at the debacle of Mindflayers in Bastillar. If he decides to stand as a preserver of the Illithid hold (which I don't require of you) than the guild has certainly cut any contact with him. The Nightwolf's Pack may offer Eban a bonus as they abandon him, but they won't help a traitor any further.

If Eban can see another way to be true to his convictions without supporting the Mindflayer's hold on the continent, then he is welcome at the adventurer's guild and will receive appropriate training and support.

~~~~~~~~~~~

Finally, as for extra feats or powers, yes, I will consider those, but not at the moment. Only for higher levels.
 
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" as part of my year of resolutions, :D

* The mines of Marsha near the Royal City of Chaun used to approvision the Royal armories.
I will try to get a job there for the whole year in hope to get some adamantium as pay for my services.
i was thinking i could performe some guard or even cooker or miner if really came to that or even executonner stuff or any other position i could leave by the end of the year ;) , and try to make some friends in there if that is possible.

I will spend some points in Mind flayer lore and learn there lanquange and some in planar knowledge so i can understand better the terns jarich has toll me.

I will learn this years , i now it has became a all bunch bye now where is the lich queen , if the giant tell me about the wheel.
and for my sake i will be abstain for the word politics for now, as part of my character persona to avoid leaving the party for good, but i will reaming with my determinination to see the job done at all cost.

What i have to do to became a good headhunter? :] I was thinking to turn me to that direction?

How much money the job has paid it for? i need to buy some new supplies for the next job.
 

Below is a sketch of the Experience Point awarding method I'm tentatively applying:

* What was wrought?
# Nothing 0
# Survival 200
# Little 300
# Standard 400
# A lot 500
# World Shattering 600​

* How was it done?
# Through Random Luck 100
# Badly 200
# Poorly 300
# Exactly as required 400
# Well 500
# Extremely well 600​

* Roleplay / Bravery / Heroics / Smarts / Generosity / Interaction / Character depth
0; 100; 200; 300; 400; 600​

* How challenging was it?
# Didn't break a sweat x 50%
# Little challenge x 25%
# Standard 0
# Tough x 125%
# Way over their heads x 200%​

** This total is multiplied by the adventure's challenge level (usually average character level for the party).
** This total is multiplied by the fraction of the adventure accomplished in the given gaming session.
 
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Adventure 01 - Session 01 : XP Awards

First Session (30% of the adventure):
* Eban : 360 (commitment to advance the adventure) + 420(efficience) + Roleplay 200 + curiosity 50 x 75% x 30% x 3 = 695
* Gaubond : 300 + 400 + Roleplay 200 x 75% x 30% x 3 = 608
* Ana : 300 + 420 (efficience) + Roleplay 150 + Interaction 150 x 75% x 30% x 3 = 689
* Spike : 300 + 400 + Roleplay 230 x 75% x 30% x 3 = 628
* Lizardman : 300 + 400 + Roleplay 130 x 75% x 30% x 3 = 560​
 

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