gorice
Hero
I suppose that the group could collaborate on reaching scripted plot points if everyone knows what's happening. This kind of play doesn't have to be forced. But, I don't see much evidence of this alternative in the text.I dont see much surprising here.
Plot out a story.
Embrace the 'shared' story. AKA: Work with the players to drive through the plot.
Fudge things, so the story continues instead of letting a PC die.
None of this is conflicting, but if its good or not is up for debate.
Lying and cheating in order to get your way in a collaborative activity, played with friends, with no win condition, is foolish at best, harmful and disrespectful at worst. That is absolutely my opinion, bludgeon, and hill to die on. Are you seriously arguing the opposite?Again, if it feels bad to you, but not to others, maybe take a minute to explore why that is, instead of doing the "the other guy is a jerk/stupid/clueless" thing. It's unpleasant to read through posts like this. It feels like the point isn't to promote discussion, but to bludgeon others with a personal opinion.
Likewise, giving DMs contradictory advice that will lead to problems in play is bad writing and bad for the hobby.
Plot points are a railroad. A script is a script. That isn't the same thing as having prepped ideas/encounters/events -- not all prep is railroading -- but if you're writing down a linear timeline with a set of events, the intent is for those things to happen. The most benign interpretation is that it's useless.Plot points aren't a railroad.
They don't have an order to happen in. They don't even need to happen at all.