David sees Arsenal's perfectly landed punch from up close. Wow. Don't get him mad. If he can land punches like that, why do they even need me on the team, again? You've really got to train harder if you want to pull your weight.
Then he sees the result, "Holy Shambala Temple!" Johnny Reb was incredibly loathsome, but we didn't set out to kill him. Maybe they need someone who lands weaker punches after all.
To Max "I'll wait for your lead on White Knight"
(OOC: I'll delay until after Arsenal goes. Invisible Castle is down.
Assuming that White Knight's Aura is still up (noting that if Max's Stun power even Dazes him, he'll need a Concentration check to keep it up), Dragonfist uses Acrobatic Bluff at +22 as a Standard Action to Feint White Knight, then uses a move action to draw the police baton he borrowed, then uses a free action to drop prone, giving him +4 Defense against ranged attacks. If White Knight doesn't have his Aura up, instead switch the Array to the Dragon's Fist, Charge White Knight, use Power Attack for 5 (+10 attack due to Master Plan and charge, +15 damage, 18-20 crit), and then drop prone as a free action- note that Dragonfist has the Prone Fighting feat).
(Assuming PL gets the hostages out of the immediate vicinity)
"Supreme Girl, they're firing some kind of heavy machine gun that way. Fly over and smash the gun, unless there's only one person there to operate it, in which case smash that guy instead!"