• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

From Citadel to Bastion: The Sunless Citadel

Eshand looks up at the new individuals after Lucas makes the introductions. "Pleased to meet you, I just wish that the circumstances were better. Perhaps we should consider aiding each other to allow for better efficiency."
 

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Moon tells the four newcomers about their reasons for coming to this ruin (looking for Sharwyn and Talgen Hucrele, investigating the mysterious fruit the goblins sell once a year). He also introduces Meepo and explains the deal the party struck with the kobolds. "So if you see a little dragon about, try to capture it alive," he requests.
 


"Somehow, I don't think that's going to be a problem." says Khaira. "So, what brought you all here?"

OOC: I haven't been able to connect to the boards for a few days, no idea why...
 

Eshand replies to Khaira, "I am looking for a lost friend of mine, Sharwyn and her brother. She and I used to study magic together. Florian and Lucas discovered she was missing, and Khudaglun and I have come with them looking for them."
 

"There is another down here I've been asked to find; Sir Braford," Lucas met Khaira's gaze, the pain evident in his eyes but sealed up tight "and the Gonblins might know something that I need to discover. Old business." He dropped his attention back to the ground and the wounded.
 

Now that you are all acquainted, how would you like to proceed? There are two doors on the west wall, and there's an unexplored passage behind the original party from which the sound of rats was heard. As a final option, the kobolds said there is a front door to the goblin territory from their own halls.
 

"Aye then, lets take the fight right to the Goblins. The runts can lead us through their caves an' then we'll take down some yellowskins!"
 

Deciding that the back door is now unlikely to serve (with hobgoblins barricading the doors), you return to the kobolds and ask them to lead you to the "front door". They point down a hallway, warning you to avoid the pit trap in the middle, and tell you that a goblin sentry room lies at the far end.

Actions, please.
 

Eshand hefts his crossbow and is set to follow. "I'll remind you guys that all I have left is an incantation that causes sleep. It works good on large groups, but isn't choosy about who it puts under, if you get my meaning. If we need to use it, lemme unload it before everyone goes charging."
 

Into the Woods

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