From R&C: Fighters & Armor

HeavenShallBurn said:
Okay then that's what I'' complain about, I have a problem with the 4e class roles at an intrinsic level. I do not agree with the use of class roles in this manner. I play MMOs and I don't want to play the new edition if it's designed like that. I play MMOs for an entirely different reason than D&D and don't like this convergence.

I think the idea concept of character roles is really great. I don't care if it is similar to an MMO or not.

BTW, what is an MMO? Seriously. I'm not joking. I think I know kind of what it is, but I'm not sure.
 

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kennew142 said:
I think the idea concept of character roles is really great. I don't care if it is similar to an MMO or not.

BTW, what is an MMO? Seriously. I'm not joking. I think I know kind of what it is, but I'm not sure.

Massively Multiplayer Online (add genre)
 

kennew142 said:
I think the idea concept of character roles is really great. I don't care if it is similar to an MMO or not.

BTW, what is an MMO? Seriously. I'm not joking. I think I know kind of what it is, but I'm not sure.

It's a online game where thousands of basement dwellers across the country stare at a computer screen for hours on end attempting to click the mouse in a way that gives them a higher number in various attributes.
 

Shortman McLeod said:
It's a online game where thousands of basement dwellers across the country stare at a computer screen for hours on end attempting to click the mouse in a way that gives them a higher number in various attributes.
I do hope that's tongue in cheek.

The stereotypical caricature of the D&D player isn't much different.
 

Rechan said:
I do hope that's tongue in cheek.

The stereotypical caricature of the D&D player isn't much different.

At least online, I only ever see the hot elf chick---never the fatbeard playing her.

MMO: 1, TableTop: 0
 

Cadfan said:
Because combat is one of the most important things a class does, and how a character fights in combat is one of the most important ways one class is different from another class. We already divide up arcane magic from divine magic from melee, and then we subdivide different types of arcane magic into different classes, and different types of divine magic into different classes- it only makes sense to divide weapons which are used in different manners into different classes. It provides room for making the use of an axe significantly different from the use of a dagger, unlike 3e where you basically just make an attack roll and hope for the best.

You could make the different class weapon powers feats, and still have a large design space for differentiating weapons. And you wouldn't have the nonsense of 'only fighters can use warhammers well, only rangers use bows well, and only rogues use daggers well'. Then you can go back and design the (nonspellcasting) classes around actual class abilities, and not merely weapons training.

I guess, to me, the class abilities should reflect the special stuff. The over-the-top hero abilities. Not the stuff I could go out and learn how to do in my spare time, like 'if you hit someone in the head with a warhammer, it will stun them' or how to shoot fast and accurately.
 

Voss said:
And you wouldn't have the nonsense of 'only fighters can use warhammers well, only rangers use bows well, and only rogues use daggers well'.
Yes, that would be nonsense, if it were true. Nothing we have seen indicates it's true.

Fighters can use warhammers the best. That doesn't mean no other class can use them well.
Rangers can use bows the best. That doesn't mean no other class can use them well.
Rogues can use daggers the best. That doesn't mean no other class can use them well.

If your fighter is an archer, he can be a very good archer. He probably won't be the best archer around, but he can still be good at it.
 

Oh, come on. There isn't any reason to expect this edition will be different in that regard than any of the others. If you can't compete at the top ranks, you might as well not bother. You auto-fail against anyone who can.

You might want to keep a bow around for that odd situation where you can't get into melee, but you will lose in any situation where you have to keep up with a real specialist (of equal level).

And if they aren't measurably better, what is the point of making them class restrictive?
 

Ahrimon said:
I honestly don't know why everyone looks at the limited 4e information we have with myopic tunnel vision and then screams and beats their chest about how DnD is being destroyed. What happened to the open thought processes that we as gamers are supposed to take pride in? As morpheus said: Free your mind.

But it seems to be perfectly acceptable and natural to take the same limited information and decide that 4E is going to be the best game ever and believe that anyone who doesn't agree is obviosuly just having some sort of fit?
 

Reynard said:
But it seems to be perfectly acceptable and natural to take the same limited information and decide that 4E is going to be the best game ever and believe that anyone who doesn't agree is obviosuly just having some sort of fit?
Please. Quote someone who has said that 4e will be the best game ever and anyone who beleives otherwise is having some sort of fit.

The only persons who have said this is you. And I, asking the above.
 

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