Reaper Steve
Explorer
Here's some stuff from R&C to chew on. My goal is to open up more discussion, not cut-and--paste from the book or otherwise 'spoil' it.
Appears that fighters are meant to melee. If you want to focus on a ranged weapon, I think you're supposed to choose a different class. Makes sense--'ranged' and 'defender' don't really go together.
Chose a fighting style: either sword-and-board for a defensive build or 2H weapon for offensive.
Mentions "it would be possible to include support for the dancer fencer or the two-weapon fighter."
I take this to mean that these won't be directly supported in the 1st PHB.
Then, builds usually follow one of these three: assault (goes with the 2H), defense (w/ sword/shield), and control (to hinder and constrain the enemy.)
Armor Categories (in order):
Heavy Clothes
Leather
Hide
Chain
Scale
Plate
(each category has neat options, like feyweave, razorscale, etc.)
Shields appear to be slabs of awesome! Maybe I can finally make the Warduke type character I wanted in high school--helmet, shield, and tighty-whiteys is all I need for protection!
Weapons:
Simplest--maces and spears
massive damage-- warhammer, maul
less damage, better accuracy--swords
in between those two--axes
finesse (rogues, rangers)--short sword, scimitar, rapier
(there is mention of twin scimitars here, so I take it TWF will be an option, but maybe not a fully fleshed out one?)
I just hit the discussion points... there are plenty more juicy tidbits about each one of these topics (4 full pages!) that you need to read yourself!
Appears that fighters are meant to melee. If you want to focus on a ranged weapon, I think you're supposed to choose a different class. Makes sense--'ranged' and 'defender' don't really go together.
Chose a fighting style: either sword-and-board for a defensive build or 2H weapon for offensive.
Mentions "it would be possible to include support for the dancer fencer or the two-weapon fighter."
I take this to mean that these won't be directly supported in the 1st PHB.
Then, builds usually follow one of these three: assault (goes with the 2H), defense (w/ sword/shield), and control (to hinder and constrain the enemy.)
Armor Categories (in order):
Heavy Clothes
Leather
Hide
Chain
Scale
Plate
(each category has neat options, like feyweave, razorscale, etc.)
Shields appear to be slabs of awesome! Maybe I can finally make the Warduke type character I wanted in high school--helmet, shield, and tighty-whiteys is all I need for protection!
Weapons:
Simplest--maces and spears
massive damage-- warhammer, maul
less damage, better accuracy--swords
in between those two--axes
finesse (rogues, rangers)--short sword, scimitar, rapier
(there is mention of twin scimitars here, so I take it TWF will be an option, but maybe not a fully fleshed out one?)
I just hit the discussion points... there are plenty more juicy tidbits about each one of these topics (4 full pages!) that you need to read yourself!