Wolfspider said:
Heheh, agreement entirely accepted in the spirit it was offered...
Celebrim said:
If you think them trying something that you don't want them to do is reassuring, you come down on one side of the debate. If you think them trying something that you don't want them to do is not reassuring, you come down on the other. But basically everyone agrees that the unseen mechanics were bad, if only because the designers said so. No one is speculating particularly over what those mechanics were.
I think that's a pretty good summation. I am extremely skeptical that any sort of threat-point aggro scheme would work well in D&D. Even if they did test something like that, however (which Rodney Thompson has debunked), it still wouldn't bother me.
However, I personlly don't
want them to do anything in particular in regards to 4E design. I'm a 'hopeful' agnostic on 4E, since I have a long-running 3.5 campaign in full swing, have no plans to run anything else anytime soon, and am happy with the current level of product support I already have.
If WotC is out looking under rocks in their effort to design 4E, some folks don't want certain rocks flipped because they represent personal sacred cows (demons and devils and bears, oh my!), or they fear undesired forms of gameplay (respawn times in the monster statblocks, lol!). There are also some folks with no dog in that hunt that have no problem tilling the whole mess over
en masse, worms and all.
Thorough and methodical makes me warm and fuzzy just on principle, and insulate me from appeals to fear.
4E will rise or fall under it's own merits
when it eventually comes out; the dead-ends and rabbit trails they followed to get there are only interesting to me in a very meta-design sort of curiosity. In the meantime, I will endevor not to confuse methods with results.