Except that most of them were not thematically appropriate. You see Theros as an MtG setting, but D&D will look at this setting Primarily as a Greek inspired D&D setting with Lionfolk, which means Red Mana Barbarians mean nothing in this context. Its does this fit Theros Greek inspired Themes or not?
Honestly I'm surprised the Grognard legions aren't flipping out over Theros being the next Setting, instead of a Traditional D&D setting.
I liked the callback to the 3E Deities & Demigods book be did.
I had no use for the monster stats but IMO, the 3E D&DG book was judged unfairly- the original G,DG & H, as well as D&DG 1E had stats for Gods too. That always seemed to be the biggest complaint- A MM for Gods. Wyatt did a great job on that book. I enjoyed his 4E and early input on 5E. I know little about and do not follow M:TG at all, but I'm sure his work has had a significant impact on the success of that game as well.
If they are going to introduce official psychic rules in a setting book, I think it will be Dark Sun, so I am pretty sure any UA subclass that are even vaguely psychic (like the Astral Monk) are still safe. I thought the rule/guideline was that any UA that didn't get published within a year was gone; if so, anything from the 4th quarter of 2019 is still "in play."
It ended up being a sort of seed for homebrew Settings: you could take Wyatt's version of the Egyptian Pantheon and their envious, andd really make a D&D campaign out of it.
His Magic Setting Art books have been fantastic. Worth flipping through.
No, they tested a block of very, very, disparately themed options, ranging from psionic to fey to generally extraplanar to classical, and have continued to do so well after inclusion in the book had to have mostly been finalised.Reasonable conclusions. They tested a block of thematically appropriate Subclasses in a big series, and then put out a book.
The Piety system could be used to represent how classes like the Cleric and Paladin could lose their powers ala older editions.I'm interested in the Mythic monsters and the piety system, those could be good additions. Not sure about the rest of it though
The Piety system could be used to represent how classes like the Cleric and Paladin could lose their powers ala older editions.
Agreed, but for those who WANTS to reincorporate the idea if they wanted, there ya go.Meh, I'm not terribly interested in taking away cool abilities. I'd be much happier if it allowed for characters who pushed forward their deities agenda to get special abilities.
The fighter who honors Ares getting to call upon his piety to achieve something awesome, that is a system I'm interested in, not something that ends up saying "do this or lose your abilities"
One advantage of the setting is that it looks to be drawing on a lot of sources of inspiration that will be familiar and exciting even to players who know nothing about Theros and have no interest in Magic. Throw an ancient Greece-inspired city state at them with names changed and toga colors swapped, and you'll probably be able to use a lot of the material in many other settings, published or homebrew, without anyone being the wiser.Hmm, I wasn't interested in this book before. I'm on the fence. Should I invest in this setting? I do like the new races. And the Legendary creatures/God-like creatures.
Give me 2 more settings, and I'll run a setting hopper adventure for my players...